Statistical profileOffline
213 Test
195.93.149.246:28015 checked 11d ago
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1. Main points
Players now
2/ 10
20% full
7-day average
0
peak –
Rank
#11,484
top 53%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 2 players on it, 20% of its 10 slots.
- It ranks #11,484 of all ranked servers, the top 53%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on 213 Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.3 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 15:17 UTC12d ago | 2 | – | running | 1 |
| Thu 15 Oct, 07:37 UTC13d ago | 2 | – | 1.3 days | 1 |
| Wed 14 Oct, 13:44 UTC14d ago | 2 | – | 0.7 days | 0 |
| Tue 13 Oct, 22:57 UTC15d ago | 2 | – | 0.6 days | 0 |
| Mon 12 Oct, 09:23 UTC16d ago | 2 | – | 1.6 days | 0 |
| Wed 7 Oct, 19:12 UTC21d ago | 1 | – | 4.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 213 Test
Table 2: The world
As the server publishes it
| Map | – |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of 213 Test
What the server publishes and what was recorded
| Address | 195.93.149.246:28015 |
|---|---|
| Region | – · ger |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 15:17 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 147 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 125 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 13 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 38 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does 213 Test wipe, and how often?
213 Test wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 12 days 13 hours ago.
How is wipe day run on 213 Test?
Recent wipes drew an average peak of 2 players. 2 hours after the latest wipe, the crowd peaked.
Server details
What does the record show for the uptime and current status of 213 Test?
Last seen 11 days 20 hours ago, 213 Test is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 7 October 2026.
Which location does 213 Test run from?
No region is given by 213 Test, and its region code is ger. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 195.93.149.246:28015 it is addressed.
Which Rust version is 213 Test running?
Rust network protocol 2556 and build 104071 on Windows is the version 213 Test runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for 213 Test?
213 Test is offline at present; its last recording was 11 days 20 hours ago.
What position does 213 Test hold in the server rankings?
The rank for 213 Test is #11,484 on seven-day player hours, in the top 53% of ranked servers.
Lists and tags
Where does 213 Test appear among the Rust Census lists and filters?
These Rust Census lists include 213 Test: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
What is meant by each tag shown on 213 Test?
Read by the game's server browser, 213 Test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2556 (Protocol): Protocol 2556 is required; a different version cannot join; cs104071 (Build): Build 104071 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $rger (Region code): The region code recorded is ger. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for 213 Test?
A procedural map runs on 213 Test, generated by the game.
What settings and rules have been listed for 213 Test?
No gather rate is recorded for 213 Test in its name. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
How can you connect to 213 Test?
Enter client.connect 195.93.149.246:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$rger,v2556,gmrust,cs104071
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
v2556 | Protocol Protocol 2556 is required; a different version cannot join. |
cs104071 | Build Build 104071 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$rger | Region code The region code recorded is ger. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.