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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 72,000 players on 11,814 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

gen-timing-test

195.213.66.4:28215 checked 16d ago

Release date
Next release
In five minutes (00:00 UTC)
Source
Live server queries
Server address
195.213.66.4:28215
First recorded
12 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#15,441

top 71%

Last wipe

16d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • It ranks #15,441 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on gen-timing-test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:59 UTC16d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of gen-timing-test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of gen-timing-test

What the server publishes and what was recorded

Address195.213.66.4:28215
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 23:47 UTC
Hostname–
First seen12 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average507 / 550
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average422 / 450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average63 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average67 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average55 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average169 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for gen-timing-test: what is it?

Too few wipes of gen-timing-test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 16 days 13 hours ago.

On gen-timing-test, what happens on wipe day?

The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

Is gen-timing-test up, and how well has it held up?

The latest count records gen-timing-test as offline, last seen 16 days 13 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 12 October 2026.

Which location does gen-timing-test run from?

No region is given by gen-timing-test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 195.213.66.4:28215 it is addressed.

What version of Rust has been recorded on gen-timing-test?

This release lists gen-timing-test on Rust network protocol 2634 and build 167584, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does gen-timing-test carry?

gen-timing-test is offline at present; its last recording was 16 days 13 hours ago.

How does gen-timing-test compare with other servers in the rankings?

The rank for gen-timing-test is #15,441 on seven-day player hours, in the top 71% of ranked servers.

Tags, lists

Where does gen-timing-test appear among the Rust Census lists and filters?

These Rust Census lists include gen-timing-test: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on gen-timing-test: what do they indicate?

Read by the game's server browser, gen-timing-test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167584 (Build): Build 167584 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on gen-timing-test?

The game generates the procedural map on gen-timing-test.

How is gen-timing-test configured, and what rules does it keep?

The name of gen-timing-test carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is disabled.

How to join

How can you connect to gen-timing-test?

You can open the console in Rust with F1 and enter client.connect 195.213.66.4:28215; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players Slots: 1.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167584Build Build 167584 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.