Statistical profileOnline
WeelRust DEV | Test Server
195.209.211.18:28015 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak 3
Rank
#4,772
top 21%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 5 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #4,772 of all ranked servers, the top 21%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on WeelRust DEV | Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 21% of all ranked servers, and #250 of the duo servers (top 59%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of WeelRust DEV | Test Server
What the server publishes and what was recorded
| Address | 195.209.211.18:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | duo |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 14:09 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TRAVELER DUO [MAX 2] Wipe 23.10 | EU · duo · weekly · 27 on average | 9 / 100 |
| 【独行侠】5倍|10.23新档|单双人|爆枪|月清蓝图 | EA · duo · weekly · 21 on average | 1 / 200 |
| DUO | ПАЛЯНИЦЯ | FULL WIPE 22.10 | UA | EU | UKRAINE | EU · duo · weekly · 21 on average | 4 / 100 |
| 404 RUST SOLO/DUO | ВС | ДЛЯ НОВИЧКОВ 25.10 | EU · duo · monthly · 8 on average | 5 / 550 |
| TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10 | EU · duo · weekly · 5 on average | 3 / 100 |
| 404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 23.10 | EU · duo · monthly · 5 on average | 2 / 550 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does WeelRust DEV | Test Server wipe, and how often?
With too few wipes of WeelRust DEV | Test Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 10 days 22 hours have passed since this world was made.
Server record
Is WeelRust DEV | Test Server up, and how well has it held up?
This release records WeelRust DEV | Test Server as online. By its own reported uptime, it restarted about 20 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 18 October 2026.
What does the performance record of WeelRust DEV | Test Server show?
The figures for the last 48 hours give an average of 107 server fps and a minimum of 74. The world carried up to 47,090 entities, including buildings, deployables and all else. The peak memory use recorded was 2,857 MB. Players feel low fps and a rising entity count as lag.
In which location is WeelRust DEV | Test Server based?
No region is published by WeelRust DEV | Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 195.209.211.18:28015 it is addressed.
Which Rust version is WeelRust DEV | Test Server running?
This release lists WeelRust DEV | Test Server on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does WeelRust DEV | Test Server carry?
At counting time WeelRust DEV | Test Server recorded 0 players across 5 slots. Averaged over seven days: 0 players, with a peak of 3. An average of 2 players was recorded at 15:00 UTC, the busiest hour of the last 48.
How does WeelRust DEV | Test Server compare with other servers in the rankings?
For seven-day player hours, WeelRust DEV | Test Server is ranked #4,772, placing it in the top 21% of all ranked servers. The server stands at #250 among duo servers.
Lists and tags
On Rust Census, which lists and filters carry WeelRust DEV | Test Server?
Included in these Rust Census lists is WeelRust DEV | Test Server: Duo Rust servers, group limit 2 and Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.
The tags on WeelRust DEV | Test Server: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags WeelRust DEV | Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for WeelRust DEV | Test Server?
The procedural map on WeelRust DEV | Test Server is generated by the game, measures 3,000 and carries seed 12345. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for WeelRust DEV | Test Server?
The name of WeelRust DEV | Test Server carries no gather rate. For groups (duo), the maximum is 2 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join WeelRust DEV | Test Server?
Enter client.connect 195.209.211.18:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players 5 slots are available. |
ts2 | Group limit Team size is capped at 2. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.