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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 67,310 players on 11,773 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

WeelRust DEV | Test Server

195.209.211.18:28015 checked 8m ago

duo moddedoxide
Release date
Next release
In five minutes (12:25 UTC)
Source
Live server queries
Server address
195.209.211.18:28015
First recorded
18 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak 3

Rank

#4,772

top 21%

Last wipe

10d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #4,772 of all ranked servers, the top 21%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on WeelRust DEV | Test Server

Players now and over time, UTC

AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020013:0022:0007:0016:0002:0011:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 21% of all ranked servers, and #250 of the duo servers (top 59%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of WeelRust DEV | Test Server

3000 · seed 12345

Map of WeelRust DEV | Test Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of WeelRust DEV | Test Server

What the server publishes and what was recorded

Address195.209.211.18:28015
Region–
Max players5
Group limitduo
Wipe schedule–
Last wipe18 Oct 2026, 14:09 UTC
Hostname–
First seen18 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
TRAVELER DUO [MAX 2] Wipe 23.10EU · duo · weekly · 27 on average9 / 100
【独行侠】5倍|10.23新档|单双人|爆枪|月清蓝图EA · duo · weekly · 21 on average1 / 200
DUO | ПАЛЯНИЦЯ | FULL WIPE 22.10 | UA | EU | UKRAINEEU · duo · weekly · 21 on average4 / 100
404 RUST SOLO/DUO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · duo · monthly · 8 on average5 / 550
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10EU · duo · weekly · 5 on average3 / 100
404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 23.10EU · duo · monthly · 5 on average2 / 550

10. Quick answers

From the figures on this page.

Wipe schedule

When does WeelRust DEV | Test Server wipe, and how often?

With too few wipes of WeelRust DEV | Test Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 10 days 22 hours have passed since this world was made.

Server record

Is WeelRust DEV | Test Server up, and how well has it held up?

This release records WeelRust DEV | Test Server as online. By its own reported uptime, it restarted about 20 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 18 October 2026.

What does the performance record of WeelRust DEV | Test Server show?

The figures for the last 48 hours give an average of 107 server fps and a minimum of 74. The world carried up to 47,090 entities, including buildings, deployables and all else. The peak memory use recorded was 2,857 MB. Players feel low fps and a rising entity count as lag.

In which location is WeelRust DEV | Test Server based?

No region is published by WeelRust DEV | Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 195.209.211.18:28015 it is addressed.

Which Rust version is WeelRust DEV | Test Server running?

This release lists WeelRust DEV | Test Server on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does WeelRust DEV | Test Server carry?

At counting time WeelRust DEV | Test Server recorded 0 players across 5 slots. Averaged over seven days: 0 players, with a peak of 3. An average of 2 players was recorded at 15:00 UTC, the busiest hour of the last 48.

How does WeelRust DEV | Test Server compare with other servers in the rankings?

For seven-day player hours, WeelRust DEV | Test Server is ranked #4,772, placing it in the top 21% of all ranked servers. The server stands at #250 among duo servers.

Lists and tags

On Rust Census, which lists and filters carry WeelRust DEV | Test Server?

Included in these Rust Census lists is WeelRust DEV | Test Server: Duo Rust servers, group limit 2 and Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.

The tags on WeelRust DEV | Test Server: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags WeelRust DEV | Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for WeelRust DEV | Test Server?

The procedural map on WeelRust DEV | Test Server is generated by the game, measures 3,000 and carries seed 12345. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for WeelRust DEV | Test Server?

The name of WeelRust DEV | Test Server carries no gather rate. For groups (duo), the maximum is 2 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What is the way to join WeelRust DEV | Test Server?

Enter client.connect 195.209.211.18:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players 5 slots are available.
ts2Group limit Team size is capped at 2.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.