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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 94,541 players on 11,866 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Buildeep | Build Server

195.209.208.86:28015 checked 12d ago

moddedcarbon
Release date
Next release
In five minutes (19:35 UTC)
Source
Live server queries
Server address
195.209.208.86:28015
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,116

top 70%

Last wipe

14d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,116 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on Buildeep | Build Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct19 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

3

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 00:00 UTC14d ago 3 – running 2

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Buildeep | Build Server

3000 · seed 1337

Map of Buildeep | Build Server

Table 2: The world

As the server publishes it

MapCustom Map
Size3000
Seed1337

8. Server characteristics

Table 3: Characteristics of Buildeep | Build Server

What the server publishes and what was recorded

Address195.209.208.86:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 00:00 UTC
Hostname–
First seen14 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average222 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average68 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average38 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average19 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average40 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average41 / 100

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Buildeep | Build Server?

With too few wipes of Buildeep | Build Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 14 days 15 hours ago.

What should you expect on wipe day at Buildeep | Build Server?

An average of 3 players attended at peak across recent wipes. On the latest wipe, 19 hours passed before the crowd peaked.

Server details

Is Buildeep | Build Server up, and how well has it held up?

Buildeep | Build Server is offline at the time of this release; it was last seen 12 days 20 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 14 October 2026.

Which location does Buildeep | Build Server run from?

No region is published by Buildeep | Build Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 195.209.208.86:28015 it is addressed.

Which Rust version is Buildeep | Build Server running?

Rust network protocol 2634 and build 167781 on Linux is the version Buildeep | Build Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does Buildeep | Build Server carry?

Buildeep | Build Server is offline at present; its last recording was 12 days 20 hours ago.

How does Buildeep | Build Server compare with other servers in the rankings?

For seven-day player hours, Buildeep | Build Server is ranked #15,116, placing it in the top 70% of all ranked servers.

Tags, lists

Where does Buildeep | Build Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is Buildeep | Build Server: Modded Rust servers, counted and Rust build servers: listed. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by each tag shown on Buildeep | Build Server?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Build 167781 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here are the tags Buildeep | Build Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for Buildeep | Build Server?

Size 3,000 and seed 1337: that is the procedural map on Buildeep | Build Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.

How is Buildeep | Build Server configured, and what rules does it keep?

The name of Buildeep | Build Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is disabled.

Connecting

What steps are needed to join Buildeep | Build Server?

You can open the console in Rust with F1 and enter client.connect 195.209.208.86:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Build 167781 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.