Statistical profileOffline
RustDMA Local Test Server
195.160.184.66:28015 checked 45d ago
Connect to this server
1. Main points
Players now
1/ 500
0% full
7-day average
0
peak –
Rank
#12,835
no region published
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 0% of its 500 slots.
- It ranks #12,835 of all ranked servers, on player hours over the last seven days.
- Its current map went up 46d ago.
2. Players
Figure 1: Players on RustDMA Local Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of RustDMA Local Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RustDMA Local Test Server
What the server publishes and what was recorded
| Address | 195.160.184.66:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Sep 2026, 12:06 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 215 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 286 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 766 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 46 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 873 / 950 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 704 / 800 |
10. Quick answers
From the figures on this page.
Wipe records
When does RustDMA Local Test Server wipe, and how often?
With too few wipes of RustDMA Local Test Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 46 days 9 hours have passed since this world was made.
Server record
How reliable is RustDMA Local Test Server, and is it online now?
RustDMA Local Test Server is offline at the time of this release; it was last seen 45 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 September 2026.
In which location is RustDMA Local Test Server based?
No region is published by RustDMA Local Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 195.160.184.66:28015 it is addressed.
On which Rust version does RustDMA Local Test Server operate?
Rust network protocol 2633 and build 163794 on Windows is the version RustDMA Local Test Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on RustDMA Local Test Server?
RustDMA Local Test Server is offline at present; its last recording was 45 days 4 hours ago.
In the rankings of Rust servers, where is RustDMA Local Test Server placed?
The rank for RustDMA Local Test Server is #12,835 on seven-day player hours, in the top – of ranked servers.
Lists and tags
Where does RustDMA Local Test Server appear among the Rust Census lists and filters?
These Rust Census lists include RustDMA Local Test Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on RustDMA Local Test Server: what do they indicate?
Read by the game's server browser, RustDMA Local Test Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on RustDMA Local Test Server?
RustDMA Local Test Server runs a procedural map, which the game generates.
How is RustDMA Local Test Server configured, and what rules does it keep?
No gather rate is recorded for RustDMA Local Test Server in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server does not run VAC, Valve's anti-cheat.
Join details
What is the way to join RustDMA Local Test Server?
You can open the console in Rust with F1 and enter client.connect 195.160.184.66:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players Slots: 500. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs163794 | Build The server runs game build 163794. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.