Statistical profileOffline
Server hosted by Physgun.com
NA · uk1 194.69.160.15:28135 checked 14d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,164
top 70% · #1548 in NA
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,164 of all ranked servers, the top 70%, and #1548 in NA, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on Server hosted by Physgun.com
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
13.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 07:46 UTC18d ago | 1 | – | running | 0 |
| Tue 22 Sep, 23:49 UTC36d ago | 1 | halved by day 3 | 18.3 days | 0 |
| Tue 15 Sep, 02:02 UTC44d ago | 1 | halved by day 3 | 7.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Server hosted by Physgun.com
What the server publishes and what was recorded
| Address | 194.69.160.15:28135 |
|---|---|
| Region | NA · uk1 |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 07:46 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 72 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 85 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 207 on average | 174 / 250 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 161 on average | 118 / 200 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 12 / 100 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 145 on average | 47 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does Server hosted by Physgun.com wipe, and how often?
Wipes on Server hosted by Physgun.com fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 18 days 11 hours ago.
What should you expect on wipe day at Server hosted by Physgun.com?
The average busiest point of its recent wipes drew 1 players. 8 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 3 in those cases where it did not hold.
Server details
What does the record show for the uptime and current status of Server hosted by Physgun.com?
Last seen 14 days 6 hours ago, Server hosted by Physgun.com is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 13 September 2026.
What location has been recorded for Server hosted by Physgun.com?
Region uk1 is the code for Server hosted by Physgun.com; its NA tag places it in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. 194.69.160.15:28135 is its address.
On which Rust version does Server hosted by Physgun.com operate?
The version in use on Server hosted by Physgun.com is Rust network protocol 2634 and build 167398 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Server hosted by Physgun.com?
The last count for Server hosted by Physgun.com was 14 days 6 hours ago; it is offline at present.
What position does Server hosted by Physgun.com hold in the server rankings?
For seven-day player hours Server hosted by Physgun.com is ranked #15,164 and #1,548 in North America, placing it in the top 70% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Server hosted by Physgun.com?
These Rust Census lists include Server hosted by Physgun.com: Community servers, North America: servers listed and Vanilla Rust servers. Under these filters it comes up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
The tags on Server hosted by Physgun.com: what do they indicate?
These are the tags Server hosted by Physgun.com publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $ruk1 (Region code): The region code recorded is uk1; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; NA (North America): In the server browser it appears under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Server hosted by Physgun.com?
The procedural map on Server hosted by Physgun.com is generated by the game, measures 3,750 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
On Server hosted by Physgun.com, what rules and settings are in force?
The name of Server hosted by Physgun.com carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Server hosted by Physgun.com?
You can open the console in Rust with F1 and enter client.connect 194.69.160.15:28135; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$ruk1,v2634,^v,NA,gmrust,cs167398,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167398 | Build Game build: 167398. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$ruk1 | Region code The region code recorded is uk1. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.