Statistical profileOnline
Bardolph Sigma Server
NA · uk1 194.69.160.15:28095 checked 10m ago
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1. Main points
Players now
0/ 1
0% full
7-day average
0
peak 2
Rank
#9,192
top 41% · #1229 in NA
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 1 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,192 of all ranked servers, the top 41%, and #1229 in NA, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on Bardolph Sigma Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.4 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:56 UTC16d ago | 2 | – | running | 2 |
| Sun 11 Oct, 01:47 UTC18d ago | 2 | – | 1.8 days | 0 |
| Tue 6 Oct, 16:00 UTC22d ago | 0 | – | 4.4 days | 0 |
| Sat 19 Sep, 07:14 UTC39d ago | 1 | halved by day 1 | 17.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Bardolph Sigma Server
4096 · seed 1337
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 4096 |
| Seed | 1337 |
8. Server characteristics
Table 3: Characteristics of Bardolph Sigma Server
What the server publishes and what was recorded
| Address | 194.69.160.15:28095 |
|---|---|
| Region | NA · uk1 |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 01:47 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 36 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 19 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 5 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 1 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 7 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6 / 90 |
10. Quick answers
From the figures on this page.
Wipe details
When does Bardolph Sigma Server wipe, and how often?
Wipes on Bardolph Sigma Server fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 18 days 4 hours ago.
What should you expect on wipe day at Bardolph Sigma Server?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
About the server
What does the record show for the uptime and current status of Bardolph Sigma Server?
At the latest check, Bardolph Sigma Server was online. About 18 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
Does Bardolph Sigma Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 46; the lowest reading was 34. The world carried up to 59,438 entities, including buildings, deployables and all else. Up to 3,902 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does Bardolph Sigma Server run from?
Its NA tag places Bardolph Sigma Server in North America, and its region code is uk1. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 194.69.160.15:28095 it is addressed.
Which Rust version is Bardolph Sigma Server running?
Rust network protocol 2635 and build 168909 on Linux is the version Bardolph Sigma Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on Bardolph Sigma Server?
At counting time Bardolph Sigma Server recorded 0 players across 1 slots. This release records a seven-day average of 0 players and a peak of 2. An average of 2 players was recorded at 20:00 UTC, the busiest hour of the last 48.
How does Bardolph Sigma Server compare with other servers in the rankings?
For seven-day player hours Bardolph Sigma Server is ranked #9,192 and #1,229 in North America, placing it in the top 41% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Bardolph Sigma Server?
Included in these Rust Census lists is Bardolph Sigma Server: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Bardolph Sigma Server carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): Recorded region code: uk1; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): In the server browser it appears under North America are the tags Bardolph Sigma Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for Bardolph Sigma Server?
Bardolph Sigma Server runs a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.
On Bardolph Sigma Server, what rules and settings are in force?
No gather rate is recorded for Bardolph Sigma Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
How can you connect to Bardolph Sigma Server?
Enter client.connect 194.69.160.15:28095 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players The server holds 1 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$ruk1 | Region code Recorded region code: uk1. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.