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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 62,312 players on 11,738 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

rust development server

NA · uk1 194.69.160.15:28075 checked 12m ago

vanillamoddedoxide
Release date
Next release
In five minutes (11:25 UTC)
Source
Live server queries
Server address
194.69.160.15:28075
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 1

Rank

#6,665

top 30% · #1047 in NA

Last wipe

21d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #6,665 of all ranked servers, the top 30%, and #1047 in NA, on player hours over the last seven days.
  • Its current map went up 21d ago.

2. Players

Figure 1: Players on rust development server

Players now and over time, UTC

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608012:0021:0006:0015:0001:0010:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC21d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of rust development server

2000 · seed 1234567

Map of rust development server

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed1234567
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of rust development server

What the server publishes and what was recorded

Address194.69.160.15:28075
RegionNA · uk1
Max players100
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 06:40 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average14 / 100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average5 / 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average4 / 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average2 / 150
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average3 / 175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average4 / 90

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for rust development server: what is it?

The rhythm of rust development server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 21 days 4 hours have passed since this world was made.

What should you expect on wipe day at rust development server?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 13 hours after it began.

Server details

How reliable is rust development server, and is it online now?

This release records rust development server as online. By its own reported uptime, it restarted about 3 days 7 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 13 September 2026.

Does rust development server hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world took the entity count to 16,513. The peak memory use recorded was 1,359 MB. What players experience as lag is low fps combined with a climbing entity count.

Which location does rust development server run from?

Its NA tag places rust development server in North America, and its region code is uk1. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 194.69.160.15:28075 is its address.

What version of Rust has been recorded on rust development server?

The version in use on rust development server is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for rust development server?

rust development server stands at 0 players from 100 slots in this release. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 1 players.

In the rankings of Rust servers, where is rust development server placed?

On player hours over the last seven days rust development server stands at #6,665, #1,047 in North America, in the top 30% of ranked servers.

Tag details

Which Rust Census filters and lists cover rust development server?

The Rust Census lists that rust development server fits are: Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on rust development server carry?

These are the tags rust development server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $ruk1 (Region code): The region code recorded is uk1; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): The server browser files this server under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for rust development server?

The procedural map on rust development server is generated by the game, measures 2,000 and carries seed 1234567. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for rust development server?

No gather rate is recorded for rust development server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. VAC, Valve's anti-cheat, is disabled.

Connecting

What steps are needed to join rust development server?

Enter client.connect 194.69.160.15:28075 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players 100 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$ruk1Region code The region code recorded is uk1.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.