Statistical profileOnline
RR Physgun DEV
NA · uk1 194.69.160.15:28043 checked 13m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,338
top 69% · #1510 in NA
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,338 of all ranked servers, the top 69%, and #1510 in NA, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on RR Physgun DEV
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC16d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RR Physgun DEV
1500 · seed 1234567
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 1500 |
| Seed | 1234567 |
8. Server characteristics
Table 3: Characteristics of RR Physgun DEV
What the server publishes and what was recorded
| Address | 194.69.160.15:28043 |
|---|---|
| Region | NA · uk1 |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 09:12 UTC |
| Hostname | yona.joinmyga.me |
| First seen | 13 Sep 2026 |
9. Operator
Hostnamejoinmyga.me
Table 4: Other servers of this operator
The busiest servers publishing a joinmyga.me hostname
| Server | Status | Players |
|---|---|---|
| [PL] Polska Łajba Starego | PvE+PvP | Events | Zombies | Skill | Online | 3 / 100 |
| PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP | Online | 3 / 10 |
| Rustorado Vanilla | Monthly | No BP Wipe | Online | 0 / 100 |
| Friends U Can Keep | Online | 0 / 100 |
| The Dark Side | Online | 0 / 25 |
| COMBANI RUST | 2X | NA | Online | 0 / 50 |
| BunnieBee's | Online | 0 / 100 |
| [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C | Online | 0 / 100 |
19 servers publish a joinmyga.me hostname; the busiest are listed.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 18 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 13 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 6 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 2 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 4 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6 / 90 |
11. Quick answers
From the figures on this page.
Wipe details
When does RR Physgun DEV wipe, and how often?
The rhythm of RR Physgun DEV's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 16 days 23 hours.
On RR Physgun DEV, what happens on wipe day?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server details
How reliable is RR Physgun DEV, and is it online now?
This release records RR Physgun DEV as online. The uptime it reports puts the last restart at about 16 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of RR Physgun DEV show?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world took the entity count to 16,038. Up to 2,696 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is RR Physgun DEV based?
Region uk1 is the code for RR Physgun DEV; its NA tag places it in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. 194.69.160.15:28043 is its address.
Which Rust version is RR Physgun DEV running?
The version in use on RR Physgun DEV is Rust network protocol 2634 and build 167584 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does RR Physgun DEV carry?
The present count is 0 players on RR Physgun DEV, out of 100 slots. This release gives a seven-day average of 0 players.
How does RR Physgun DEV compare with other servers in the rankings?
This release ranks RR Physgun DEV at #15,338 for seven-day player hours, #1,510 in North America, inside the top 69% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry RR Physgun DEV?
The Rust Census lists that RR Physgun DEV fits are: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
By whom is RR Physgun DEV run?
RR Physgun DEV and 18 other servers we track publish a joinmyga.me hostname, so one operator most likely runs them.
Which meanings do the tags on RR Physgun DEV carry?
Read by the game's server browser, RR Physgun DEV publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): The server runs game build 167584; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $ruk1 (Region code): uk1 is the region code this server carries; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): In the server browser it appears under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on RR Physgun DEV?
Size 1,500 and seed 1234567: that is the procedural map on RR Physgun DEV, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On RR Physgun DEV, what rules and settings are in force?
The name of RR Physgun DEV carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to RR Physgun DEV?
Enter client.connect 194.69.160.15:28043 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167584 | Build The server runs game build 167584. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$ruk1 | Region code uk1 is the region code this server carries. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.