Statistical profileOnline
Xeo
194.69.160.15:28031 checked 10m ago
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1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it.
- It ranks #15,326 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on Xeo
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.1 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 18:05 UTC7d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:23 UTC28d ago | 1+1 queue | halved by day 1 | 20.3 days | 0 |
| Thu 24 Sep, 15:06 UTC34d ago | 1 | halved by day 3 | 6.8 days | 0 |
| Wed 23 Sep, 23:38 UTC35d ago | 1 | – | 0.6 days | 0 |
| Wed 23 Sep, 11:14 UTC36d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 11:38 UTC42d ago | 1 | halved by day 1 | 6 days | 0 |
| Wed 16 Sep, 13:21 UTC43d ago | 1 | – | 0.9 days | 0 |
| Tue 15 Sep, 13:40 UTC43d ago | 1 | – | 1 days | 0 |
| Mon 14 Sep, 07:05 UTC45d ago | 1 | – | 1.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Xeo
What the server publishes and what was recorded
| Address | 194.69.160.15:28031 |
|---|---|
| Region | – · uk1 |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 18:05 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 527 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 411 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 65 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 70 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 170 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Xeo?
Wipes on Xeo fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 7 days 19 hours ago.
How is wipe day run on Xeo?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 1.
Server record
How reliable is Xeo, and is it online now?
Xeo is online at the time of this release. The uptime it reports puts the last restart at about 2 days 18 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.
How well does Xeo perform?
Over the last 48 hours, server fps averaged 21; the lowest reading was 21. The world carried up to 131,000 entities, including buildings, deployables and all else. The peak memory use recorded was 3,269 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Xeo run from?
A region is not published by Xeo, and its region code is uk1. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 194.69.160.15:28031 is its address.
Which Rust version is Xeo running?
This release lists Xeo on Rust network protocol 2635 and build 169205, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Xeo carry?
At the time of counting, Xeo recorded 0 players. This release gives a seven-day average of 0 players.
What position does Xeo hold in the server rankings?
For seven-day player hours, Xeo is ranked #15,326, placing it in the top 69% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Xeo?
These Rust Census lists include Xeo: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Xeo: what do they indicate?
Read by the game's server browser, Xeo publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs169205 (Build): Game build: 169205; ptrak (Networking): RakNet is used, the standard network layer of the game; $ruk1 (Region code): Recorded region code: uk1. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for Xeo?
The procedural map on Xeo is generated by the game, measures 4,750 and carries seed 62131. The same size and seed produce the same map; RustMaps shows it from this page.
How is Xeo configured, and what rules does it keep?
No gather rate is given in the name of Xeo. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join Xeo?
Enter client.connect 194.69.160.15:28031 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$ruk1,v2635,gmrust,cs169205,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs169205 | Build Game build: 169205. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$ruk1 | Region code Recorded region code: uk1. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.