Statistical profileOnline
Small Map x10
194.50.234.73:28080 checked 6m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#14,186
top 64%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #14,186 of all ranked servers, the top 64%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on Small Map x10
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
9.3 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 1.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 04:17 UTC6d ago | 2 | – | running | 0 |
| Thu 8 Oct, 13:39 UTC21d ago | 1 | halved by day 2 | 14.6 days | 0 |
| Sun 4 Oct, 11:44 UTC25d ago | 2 | halved by day 1 | 4.1 days | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Small Map x10
What the server publishes and what was recorded
| Address | 194.50.234.73:28080 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 04:17 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 350 on average | 498 / 550 |
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 181 on average | 165 / 200 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 138 / 200 |
| KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 152 on average | 301 / 400 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 76 on average | 98 / 150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 13 / 150 |
10. Quick answers
From the figures on this page.
Wipe details
When does Small Map x10 wipe, and how often?
No next wipe can be predicted for Small Map x10, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 6 days 15 hours ago.
On Small Map x10, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. 9 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 1.5 in those cases where it did not hold.
Server details
Is Small Map x10 up, and how well has it held up?
At the latest check, Small Map x10 was online. The uptime it reports puts the last restart at about 5 hours ago. Of the 168 hours in the last 7 full days, it was up 136 of them, or 81%. First recorded by Rust Census on 3 October 2026.
How well does Small Map x10 perform?
The figures for the last 48 hours give an average of 89 server fps and a minimum of 79. The world carried up to 70,851 entities, including buildings, deployables and all else. The peak memory use recorded was 2,032 MB. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Small Map x10?
No region is published by Small Map x10. Rust Census does not look up where the machine stands; it shows where a server says it is. At 194.50.234.73:28080 it is addressed.
Which Rust version is Small Map x10 running?
The version in use on Small Map x10 is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for Small Map x10?
At counting time Small Map x10 recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 2.
What position does Small Map x10 hold in the server rankings?
For seven-day player hours, Small Map x10 is ranked #14,186, placing it in the top 64% of all ranked servers.
Tags, lists
Where does Small Map x10 appear among the Rust Census lists and filters?
These Rust Census lists include Small Map x10: 10x Rust servers, counted and Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.
What is meant by each tag shown on Small Map x10?
These are the tags Small Map x10 publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Small Map x10?
Small Map x10 runs a procedural map of size 3,750 with seed 618226138, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.
What settings and rules have been listed for Small Map x10?
The name of Small Map x10 records a gather rate of 10x. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join Small Map x10?
Enter client.connect 194.50.234.73:28080 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.