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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 83,167 players on 11,844 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_210_DevBlog

194.48.218.124:28015 checked 13d ago

Release date
Next release
In five minutes (15:50 UTC)
Source
Live server queries
Server address
194.48.218.124:28015
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#14,600

top 68%

Last wipe

13d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #14,600 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 13d ago.

2. Players

Figure 1: Players on Server_210_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:05 UTC13d ago 1 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Server_210_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_210_DevBlog

What the server publishes and what was recorded

Address194.48.218.124:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe15 Oct 2026, 15:05 UTC
Hostname–
First seen14 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average524 / 575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average422 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average179 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average57 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average249 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average331 / 350

10. Quick answers

From the figures on this page.

Wipe records

When does Server_210_DevBlog wipe, and how often?

Too few wipes of Server_210_DevBlog are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 13 days 23 hours have passed since this world was made.

On Server_210_DevBlog, what happens on wipe day?

Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

Server record

How reliable is Server_210_DevBlog, and is it online now?

Server_210_DevBlog is offline at the time of this release; it was last seen 13 days 23 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 14 October 2026.

In which location is Server_210_DevBlog based?

No region is published by Server_210_DevBlog. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 194.48.218.124:28015 is its address.

On which Rust version does Server_210_DevBlog operate?

Rust network protocol 2153 on Windows is the version Server_210_DevBlog runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for Server_210_DevBlog?

At this release Server_210_DevBlog is offline, having last been seen 13 days 23 hours ago.

How does Server_210_DevBlog compare with other servers in the rankings?

The rank for Server_210_DevBlog is #14,600 on seven-day player hours, in the top 68% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Server_210_DevBlog?

These Rust Census lists include Server_210_DevBlog: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

The tags on Server_210_DevBlog: what do they indicate?

mp10 (Max players): 10 slots are available; v2153 (Protocol): To connect, your game version must match protocol 2153; h29248c67 (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin are the tags Server_210_DevBlog publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for Server_210_DevBlog?

Server_210_DevBlog runs a procedural map, which the game generates.

On Server_210_DevBlog, what rules and settings are in force?

No gather rate is recorded for Server_210_DevBlog in its name. Group limits are not published here. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.

How to join

What steps are needed to join Server_210_DevBlog?

You can open the console in Rust with F1 and enter client.connect 194.48.218.124:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2153,h29248c67,stok

Game

mp10Max players 10 slots are available.
v2153Protocol To connect, your game version must match protocol 2153.

Other

h29248c67Custom tag The tag is custom: it was set by the owner or by a plugin.
stokCustom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.