Statistical profileOffline
Server_210_DevBlog
194.48.218.124:28015 checked 13d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#14,600
top 68%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #14,600 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on Server_210_DevBlog
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:05 UTC13d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Server_210_DevBlog
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Server_210_DevBlog
What the server publishes and what was recorded
| Address | 194.48.218.124:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 15:05 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 524 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 422 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 179 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 57 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 249 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 331 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
When does Server_210_DevBlog wipe, and how often?
Too few wipes of Server_210_DevBlog are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 13 days 23 hours have passed since this world was made.
On Server_210_DevBlog, what happens on wipe day?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
Server record
How reliable is Server_210_DevBlog, and is it online now?
Server_210_DevBlog is offline at the time of this release; it was last seen 13 days 23 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 14 October 2026.
In which location is Server_210_DevBlog based?
No region is published by Server_210_DevBlog. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 194.48.218.124:28015 is its address.
On which Rust version does Server_210_DevBlog operate?
Rust network protocol 2153 on Windows is the version Server_210_DevBlog runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Server_210_DevBlog?
At this release Server_210_DevBlog is offline, having last been seen 13 days 23 hours ago.
How does Server_210_DevBlog compare with other servers in the rankings?
The rank for Server_210_DevBlog is #14,600 on seven-day player hours, in the top 68% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Server_210_DevBlog?
These Rust Census lists include Server_210_DevBlog: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
The tags on Server_210_DevBlog: what do they indicate?
mp10 (Max players): 10 slots are available; v2153 (Protocol): To connect, your game version must match protocol 2153; h29248c67 (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin are the tags Server_210_DevBlog publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Server_210_DevBlog?
Server_210_DevBlog runs a procedural map, which the game generates.
On Server_210_DevBlog, what rules and settings are in force?
No gather rate is recorded for Server_210_DevBlog in its name. Group limits are not published here. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
How to join
What steps are needed to join Server_210_DevBlog?
You can open the console in Rust with F1 and enter client.connect 194.48.218.124:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,v2153,h29248c67,stok
Game
mp10 | Max players 10 slots are available. |
|---|---|
v2153 | Protocol To connect, your game version must match protocol 2153. |
Other
h29248c67 | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|---|
stok | Custom tag The tag is custom: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.