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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 94,092 players on 11,831 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

FlailingNinja's Server

194.0.117.14:28015 checked 5d ago

Release date
Next release
In five minutes (22:25 UTC)
Source
Live server queries
Server address
194.0.117.14:28015
First recorded
14 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 1

Rank

#10,953

top 49%

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #10,953 of all ranked servers, the top 49%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on FlailingNinja's Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct23 Oct29 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 13:45 UTC25d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of FlailingNinja's Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of FlailingNinja's Server

What the server publishes and what was recorded

Address194.0.117.14:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 13:45 UTC
Hostname–
First seen14 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average236 / 275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average316 / 350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average771 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average47 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average894 / 950
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average744 / 800

10. Quick answers

From the figures on this page.

Wipe records

When does FlailingNinja's Server wipe, and how often?

The rhythm of FlailingNinja's Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 25 days 7 hours ago.

On FlailingNinja's Server, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

Is FlailingNinja's Server up, and how well has it held up?

FlailingNinja's Server is offline at the time of this release; it was last seen 5 days 22 hours ago. 3 of 168 hours on across the last 7 full days gives an uptime of 2%. First recorded by Rust Census on 14 September 2026.

In which location is FlailingNinja's Server based?

A region is not published by FlailingNinja's Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 194.0.117.14:28015 it is addressed.

What version of Rust has been recorded on FlailingNinja's Server?

This release lists FlailingNinja's Server on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does FlailingNinja's Server carry?

The last count for FlailingNinja's Server was 5 days 22 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1.

What position does FlailingNinja's Server hold in the server rankings?

The rank for FlailingNinja's Server is #10,953 on seven-day player hours, in the top 49% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover FlailingNinja's Server?

Included in these Rust Census lists is FlailingNinja's Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on FlailingNinja's Server carry?

These are the tags FlailingNinja's Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for FlailingNinja's Server?

FlailingNinja's Server runs a procedural map, which the game generates.

How is FlailingNinja's Server configured, and what rules does it keep?

No gather rate is given in the name of FlailingNinja's Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Connecting

What is the way to join FlailingNinja's Server?

Enter client.connect 194.0.117.14:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.