Statistical profileOffline
fortnayt
193.33.240.197:28015 checked 18d ago
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1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,627
top 62%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #13,627 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on fortnayt
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 18:36 UTC18d ago | 1 | – | running | 0 |
| Thu 8 Oct, 16:26 UTC21d ago | 0 | – | 2.1 days | 1 |
| Tue 29 Sep, 11:47 UTC30d ago | 1 | held half | 9.2 days | 0 |
| Mon 28 Sep, 18:45 UTC30d ago | 1 | – | 0.7 days | 1 |
| Sun 27 Sep, 08:43 UTC32d ago | 1 | – | 1.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of fortnayt
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of fortnayt
What the server publishes and what was recorded
| Address | 193.33.240.197:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 18:36 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 404 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 458 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 971 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 59 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 987 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 27 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
When does fortnayt wipe, and how often?
fortnayt wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 18 days 22 hours have passed since this world was made.
How is wipe day run on fortnayt?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Server details
Is fortnayt up, and how well has it held up?
fortnayt is offline at the time of this release; it was last seen 18 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 27 September 2026.
What location has been recorded for fortnayt?
No region is published by fortnayt. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 193.33.240.197:28015 is its address.
On which Rust version does fortnayt operate?
The version in use on fortnayt is Rust network protocol 2634 and build 167231 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does fortnayt carry?
fortnayt is offline at present; its last recording was 18 days 20 hours ago.
How does fortnayt compare with other servers in the rankings?
For seven-day player hours, fortnayt is ranked #13,627, placing it in the top 62% of all ranked servers.
Tag details
Where does fortnayt appear among the Rust Census lists and filters?
Included in these Rust Census lists is fortnayt: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on fortnayt carry?
Read by the game's server browser, fortnayt publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for fortnayt?
fortnayt runs a procedural map, which the game generates.
What settings and rules have been listed for fortnayt?
No gather rate is recorded for fortnayt in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join fortnayt?
Enter client.connect 193.33.240.197:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,gmrust,cs167231,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167231 | Build Game build: 167231. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.