Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,323 players on 11,766 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

My Devblog 266 Server

193.27.19.235:28015 checked 14d ago

Release date
Next release
In five minutes (12:40 UTC)
Source
Live server queries
Server address
193.27.19.235:28015
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,222

top 70%

Last wipe

14d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,222 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on My Devblog 266 Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep12 Oct15 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

1.9 days

between real wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 14 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:32 UTC14d ago 0 – running 0
Mon 12 Oct, 15:24 UTC16d ago 1 – 1.9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of My Devblog 266 Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of My Devblog 266 Server

What the server publishes and what was recorded

Address193.27.19.235:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe14 Oct 2026, 12:32 UTC
Hostname–
First seen18 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average500 / 525
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average388 / 450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average49 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average48 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average51 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average161 / 200

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for My Devblog 266 Server: what is it?

Too few wipes of My Devblog 266 Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 14 days 23 hours.

What should you expect on wipe day at My Devblog 266 Server?

Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

Is My Devblog 266 Server up, and how well has it held up?

My Devblog 266 Server is offline at the time of this release; it was last seen 14 days 23 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 18 September 2026.

What location has been recorded for My Devblog 266 Server?

No region is given by My Devblog 266 Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 193.27.19.235:28015 is its address.

On which Rust version does My Devblog 266 Server operate?

This release lists My Devblog 266 Server on Rust network protocol 2388 and build 81862, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on My Devblog 266 Server?

At this release My Devblog 266 Server is offline, having last been seen 14 days 23 hours ago.

How does My Devblog 266 Server compare with other servers in the rankings?

The rank for My Devblog 266 Server is #15,222 on seven-day player hours, in the top 70% of ranked servers.

Lists and tags

Where does My Devblog 266 Server appear among the Rust Census lists and filters?

The Rust Census lists that My Devblog 266 Server fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Which meanings do the tags on My Devblog 266 Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2388 (Protocol): To connect, your game version must match protocol 2388; cs81862 (Build): Game build: 81862; ptrak (Networking): The network layer is RakNet, the game's standard; h4707d878 (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags are the tags My Devblog 266 Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for My Devblog 266 Server?

My Devblog 266 Server runs a procedural map, which the game generates.

On My Devblog 266 Server, what rules and settings are in force?

No gather rate is given in the name of My Devblog 266 Server. Group limits are not published here. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

What is the way to join My Devblog 266 Server?

Enter client.connect 193.27.19.235:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,v2388,h4707d878,stok,gmrust,cs81862

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players Slots: 10.
v2388Protocol To connect, your game version must match protocol 2388.
cs81862Build Game build: 81862.
ptrakNetworking The network layer is RakNet, the game's standard.

Other

h4707d878Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.
stokCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.