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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 100,165 players on 11,854 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Test Rust

193.141.60.251:28017 checked 27d ago

pve
Release date
Next release
In five minutes (22:42 UTC)
Source
Live server queries
Server address
193.141.60.251:28017
First recorded
28 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 20

5% full

7-day average

0

peak –

Rank

#13,894

top 60%

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 5% of its 20 slots.
  • It ranks #13,894 of all ranked servers, the top 60%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on Test Rust

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

3.5 days

between real wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:56 UTC FW27d ago 1 – running 0
Mon 28 Sep, 09:43 UTC31d ago 0 – 3.5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Test Rust

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Test Rust

What the server publishes and what was recorded

Address193.141.60.251:28017
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 20:56 UTC
Hostname–
First seen28 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average35 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 31 on average33 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average20 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average9 / 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average5 / 200
JP RustPvE kokuu Server No kill No raid beeginnerEA · groups of 8+ · monthly · 15 on average5 / 200

10. Quick answers

From the figures on this page.

Wipe details

When does Test Rust wipe, and how often?

The rhythm of Test Rust's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 27 days 23 hours ago.

How is wipe day run on Test Rust?

Recent wipes drew an average peak of 0 players. 1 hours after the latest wipe, the crowd peaked.

Server details

How reliable is Test Rust, and is it online now?

Test Rust is offline at the time of this release; it was last seen 27 days 21 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 28 September 2026.

In which location is Test Rust based?

No region is given by Test Rust. Rust Census does not look up where the machine stands; it shows where a server says it is. 193.141.60.251:28017 is its address.

On which Rust version does Test Rust operate?

This release lists Test Rust on Rust network protocol 2633 and build 165217, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for Test Rust?

The last count for Test Rust was 27 days 21 hours ago; it is offline at present.

How does Test Rust compare with other servers in the rankings?

For seven-day player hours, Test Rust is ranked #13,894, placing it in the top 60% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Test Rust?

Included in these Rust Census lists is Test Rust: Community servers and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

The tags on Test Rust: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^p (PvE): PvE: players do not fight each other, and the world is the danger are the tags Test Rust publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for Test Rust?

A procedural map runs on Test Rust, generated by the game.

On Test Rust, what rules and settings are in force?

No gather rate is given in the name of Test Rust. The group cap stands at 8 players, the default for the game. It runs pve, no fighting other players. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to Test Rust?

Enter client.connect 193.141.60.251:28017 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp20Max players 20 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build Game build: 165217.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.