Statistical profileOffline
LOCAL TEST SERVER - NO EAC
193.138.245.200:28015 checked 21d ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,758
top 71%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #15,758 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on LOCAL TEST SERVER - NO EAC
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of LOCAL TEST SERVER - NO EAC
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LOCAL TEST SERVER - NO EAC
What the server publishes and what was recorded
| Address | 193.138.245.200:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 17:40 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 55 on average | 42 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 31 on average | 43 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 23 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 22 on average | 11 / 150 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 15 / 200 |
| JP RustPvE kokuu Server No kill No raid beeginner | EA · groups of 8+ · monthly · 15 on average | 6 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on LOCAL TEST SERVER - NO EAC?
The rhythm of LOCAL TEST SERVER - NO EAC's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 22 days ago.
About the server
Is LOCAL TEST SERVER - NO EAC up, and how well has it held up?
The latest count records LOCAL TEST SERVER - NO EAC as offline, last seen 21 days 23 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 7 October 2026.
In which location is LOCAL TEST SERVER - NO EAC based?
No region is published by LOCAL TEST SERVER - NO EAC. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 193.138.245.200:28015 it is addressed.
Which Rust version is LOCAL TEST SERVER - NO EAC running?
This release lists LOCAL TEST SERVER - NO EAC on Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for LOCAL TEST SERVER - NO EAC?
The last count for LOCAL TEST SERVER - NO EAC was 21 days 23 hours ago; it is offline at present.
What position does LOCAL TEST SERVER - NO EAC hold in the server rankings?
The rank for LOCAL TEST SERVER - NO EAC is #15,758 on seven-day player hours, in the top 71% of ranked servers.
Tags, lists
Where does LOCAL TEST SERVER - NO EAC appear among the Rust Census lists and filters?
These Rust Census lists include LOCAL TEST SERVER - NO EAC: Community servers and Rust PvE servers, listed. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What is meant by each tag shown on LOCAL TEST SERVER - NO EAC?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Build 166652 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat here; the danger comes from the world are the tags LOCAL TEST SERVER - NO EAC publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for LOCAL TEST SERVER - NO EAC?
A procedural map runs on LOCAL TEST SERVER - NO EAC, generated by the game.
On LOCAL TEST SERVER - NO EAC, what rules and settings are in force?
No gather rate is given in the name of LOCAL TEST SERVER - NO EAC. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
Join details
What steps are needed to join LOCAL TEST SERVER - NO EAC?
Enter client.connect 193.138.245.200:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players Slots: 4. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build Build 166652 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.