Statistical profileOffline
LOCAL TEST SERVER - NO EAC
193.138.245.198:28015 checked 15d ago
Connect to this server
1. Main points
Players now
1/ 4
25% full
7-day average
0
peak –
Rank
#12,928
top 60%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
- It ranks #12,928 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on LOCAL TEST SERVER - NO EAC
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of LOCAL TEST SERVER - NO EAC
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LOCAL TEST SERVER - NO EAC
What the server publishes and what was recorded
| Address | 193.138.245.198:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 17:40 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 55 on average | 48 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 32 on average | 37 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 20 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 22 on average | 11 / 150 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 17 / 200 |
| JP RustPvE kokuu Server No kill No raid beeginner | EA · groups of 8+ · monthly · 15 on average | 9 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on LOCAL TEST SERVER - NO EAC?
The rhythm of LOCAL TEST SERVER - NO EAC's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 22 days.
Server record
What does the record show for the uptime and current status of LOCAL TEST SERVER - NO EAC?
Last seen 15 days ago, LOCAL TEST SERVER - NO EAC is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 14 October 2026.
What location has been recorded for LOCAL TEST SERVER - NO EAC?
A region is not published by LOCAL TEST SERVER - NO EAC. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 193.138.245.198:28015 it is addressed.
What version of Rust has been recorded on LOCAL TEST SERVER - NO EAC?
Rust network protocol 2634 and build 166652 on Windows is the version LOCAL TEST SERVER - NO EAC runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on LOCAL TEST SERVER - NO EAC?
LOCAL TEST SERVER - NO EAC is offline at present; its last recording was 15 days ago.
How does LOCAL TEST SERVER - NO EAC compare with other servers in the rankings?
For seven-day player hours, LOCAL TEST SERVER - NO EAC is ranked #12,928, placing it in the top 60% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover LOCAL TEST SERVER - NO EAC?
The Rust Census lists that LOCAL TEST SERVER - NO EAC fits are: Community servers and Rust PvE servers, listed. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
The tags on LOCAL TEST SERVER - NO EAC: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Player-versus-player fighting is off; the world provides the danger are the tags LOCAL TEST SERVER - NO EAC publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for LOCAL TEST SERVER - NO EAC?
The game generates the procedural map on LOCAL TEST SERVER - NO EAC.
How is LOCAL TEST SERVER - NO EAC configured, and what rules does it keep?
No gather rate is given in the name of LOCAL TEST SERVER - NO EAC. 8 players is the group limit, the game's default. It runs pve, no fighting other players. It appears under Community in the server browser. VAC, Valve's anti-cheat, is disabled.
Connecting
What is the way to join LOCAL TEST SERVER - NO EAC?
Enter client.connect 193.138.245.198:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.