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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 46,574 players on 11,675 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

TypicalRustGameplay

EU 193.135.10.247:15050 checked 6m ago

Release date
Next release
In five minutes (02:55 UTC)
Source
Live server queries
Server address
193.135.10.247:15050
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#15,269

top 69% · #2529 in EU

Last wipe

13d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 20 slots.
  • It ranks #15,269 of all ranked servers, the top 69%, and #2529 in EU, on player hours over the last seven days.
  • Its current map went up 13d ago.

2. Players

Figure 1: Players on TypicalRustGameplay

Players now and over time, UTC

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608003:0012:0022:0007:0016:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

3

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:38 UTC13d ago 3 – running 2

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TypicalRustGameplay

3500 · seed 17475

Map of TypicalRustGameplay

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed17475
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of TypicalRustGameplay

What the server publishes and what was recorded

Address193.135.10.247:15050
RegionEU
Max players20
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 20:38 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average46 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average79 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average249 / 300
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average11 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average293 / 375
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average257 / 300

10. Quick answers

From the figures on this page.

Wipe schedule

When does TypicalRustGameplay wipe, and how often?

Too few wipes of TypicalRustGameplay are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 13 days 6 hours ago.

How is wipe day run on TypicalRustGameplay?

An average of 3 players attended at peak across recent wipes. On the latest wipe, 24 hours passed before the crowd peaked.

Server record

How reliable is TypicalRustGameplay, and is it online now?

At the latest check, TypicalRustGameplay was online. The uptime it reports puts the last restart at about 11 days 9 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 16 October 2026.

Does TypicalRustGameplay hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 49 server fps and a minimum of 42. Buildings, deployables and everything else in the world took the entity count to 65,510. The peak memory use recorded was 3,471 MB. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for TypicalRustGameplay?

With its EU tag, TypicalRustGameplay lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 193.135.10.247:15050 is its address.

On which Rust version does TypicalRustGameplay operate?

This release lists TypicalRustGameplay on Rust network protocol 2634 and build 167781, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on TypicalRustGameplay?

At counting time TypicalRustGameplay recorded 0 players across 20 slots. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is TypicalRustGameplay placed?

On player hours over the last seven days TypicalRustGameplay stands at #15,269, #2,529 in Europe, in the top 69% of ranked servers.

Tag details

Which Rust Census filters and lists cover TypicalRustGameplay?

These Rust Census lists include TypicalRustGameplay: EU Rust servers: the regional count and Community servers. Under these filters it comes up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on TypicalRustGameplay?

gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; EU (Europe): Europe is the region under which the browser lists it are the tags TypicalRustGameplay publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for TypicalRustGameplay?

Size 3,500 and seed 17475: that is the procedural map on TypicalRustGameplay, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On TypicalRustGameplay, what rules and settings are in force?

No gather rate is given in the name of TypicalRustGameplay. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to TypicalRustGameplay?

Enter client.connect 193.135.10.247:15050 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp20Max players Slots: 20.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build The server runs game build 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Region

EUEurope Europe is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.