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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 43,388 players on 11,713 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte Rust Server

192.99.75.74:20581 checked 10m ago

Release date
Next release
In five minutes (01:13 UTC)
Source
Live server queries
Server address
192.99.75.74:20581
First recorded
25 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak 1

Rank

#9,791

top 44%

Last wipe

2d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 20 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,791 of all ranked servers, the top 44%, on player hours over the last seven days.
  • Its current map went up 2d ago.

2. Players

Figure 1: Players on A Shockbyte Rust Server

Players now and over time, UTC

AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040002:0011:0020:0004:0013:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:33 UTC2d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Shockbyte Rust Server

1500 · seed 50000

Map of A Shockbyte Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte Rust Server

What the server publishes and what was recorded

Address192.99.75.74:20581
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 22:33 UTC
Hostname–
First seen25 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average220 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average129 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average28 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average14 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average23 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average32 / 225

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for A Shockbyte Rust Server: what is it?

The rhythm of A Shockbyte Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 2 days 2 hours have passed since this world was made.

On A Shockbyte Rust Server, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 17 hours after it began.

About the server

What does the record show for the uptime and current status of A Shockbyte Rust Server?

At the latest check, A Shockbyte Rust Server was online. About 31 hours ago is when it last restarted, according to the uptime it reports. A total of 71 of 72 hours were up over 3 full days, which is 99% of the time. First recorded by Rust Census on 25 October 2026.

Does A Shockbyte Rust Server hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 239; the lowest reading was 231. Buildings, deployables and everything else in the world took the entity count to 8,475. Memory use reached 2,126 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 192.99.75.74:20581 it is addressed.

What version of Rust has been recorded on A Shockbyte Rust Server?

This release lists A Shockbyte Rust Server on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does A Shockbyte Rust Server carry?

At counting time A Shockbyte Rust Server recorded 0 players across 20 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 1 players.

How does A Shockbyte Rust Server compare with other servers in the rankings?

The rank for A Shockbyte Rust Server is #9,791 on seven-day player hours, in the top 44% of ranked servers.

Tag details

On Rust Census, which lists and filters carry A Shockbyte Rust Server?

The Rust Census lists that A Shockbyte Rust Server fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by each tag shown on A Shockbyte Rust Server?

Read by the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for A Shockbyte Rust Server?

The procedural map on A Shockbyte Rust Server is generated by the game, measures 1,500 and carries seed 50000. Because one size and seed give one map, RustMaps can display it from this page.

How is A Shockbyte Rust Server configured, and what rules does it keep?

No gather rate is recorded for A Shockbyte Rust Server in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.

Join details

What is the way to join A Shockbyte Rust Server?

Enter client.connect 192.99.75.74:20581 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp20Max players 20 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.