Statistical profileOnline
╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜
192.166.133.144:28015 checked 1h ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak 1
Rank
#10,469
top 47%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 1 players on it, 100% of its 1 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,469 of all ranked servers, the top 47%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
8.4 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:33 UTC8d ago | 1 | – | running | 0 |
| Tue 6 Oct, 01:23 UTC22d ago | 1 | held half | 13.8 days | 0 |
| Sat 3 Oct, 02:42 UTC25d ago | 1 | held half | 2.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜
What the server publishes and what was recorded
| Address | 192.166.133.144:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 19:33 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 550 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 300 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 300 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 269 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 257 on average | 255 / 300 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜: what is it?
Wipes on ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜ fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 8 days 22 hours have passed since this world was made.
What should you expect on wipe day at ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
About the server
How reliable is ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜, and is it online now?
This release records ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜ as online. Of the 168 hours in the last 7 full days, it was up 7 of them, or 4%. It was first seen by Rust Census on 23 September 2026.
In which location is ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜ based?
Pointing to Europe is ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜'s name, though no region tag is published. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 192.166.133.144:28015 is its address.
On which Rust version does ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜ operate?
Rust network protocol 2635 and build 168909 on Windows is the version ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜ runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜?
At counting time ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜ recorded 1 players across 1 slots. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.
How does ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜ compare with other servers in the rankings?
The rank for ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜ is #10,469 on seven-day player hours, in the top 47% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜?
Included in these Rust Census lists is ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜: EU Rust servers: the regional count and Community servers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜ publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜?
╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜ runs a procedural map, which the game generates.
On ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜, what rules and settings are in force?
No gather rate is given in the name of ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to ╨│╨╡╨╝╨░╤В╨╛╨│╨╡╨╜?
Enter client.connect 192.166.133.144:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. Expect a queue, since it is full right now.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.