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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 101,834 players on 11,857 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

GGG CODE RED

190.56.195.222:28015 checked 7d ago

Release date
Next release
In five minutes (03:45 UTC)
Source
Live server queries
Server address
190.56.195.222:28015
First recorded
18 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 1

Rank

#13,619

top 61%

Last wipe

11d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #13,619 of all ranked servers, the top 61%, on player hours over the last seven days.
  • Its current map went up 11d ago.

2. Players

Figure 1: Players on GGG CODE RED

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of GGG CODE RED

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of GGG CODE RED

What the server publishes and what was recorded

Address190.56.195.222:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 12:13 UTC
Hostname–
First seen18 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average288 / 325
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average377 / 425
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average930 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average49 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average971 / 1000
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average774 / 800

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on GGG CODE RED?

The rhythm of GGG CODE RED's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 11 days 7 hours have passed since this world was made.

Server details

Is GGG CODE RED up, and how well has it held up?

GGG CODE RED is offline at the time of this release; it was last seen 7 days 16 hours ago. A total of 3 of 168 hours were up over 7 full days, which is 2% of the time. First recorded by Rust Census on 18 October 2026.

What location has been recorded for GGG CODE RED?

No region is published by GGG CODE RED. Rust Census does not look up where the machine stands; it shows where a server says it is. At 190.56.195.222:28015 it is addressed.

On which Rust version does GGG CODE RED operate?

The version in use on GGG CODE RED is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does GGG CODE RED carry?

GGG CODE RED is offline at present; its last recording was 7 days 16 hours ago. This release records a seven-day average of 1 players and a peak of 1.

In the rankings of Rust servers, where is GGG CODE RED placed?

For seven-day player hours, GGG CODE RED is ranked #13,619, placing it in the top 61% of all ranked servers.

Lists and tags

Where does GGG CODE RED appear among the Rust Census lists and filters?

These Rust Census lists include GGG CODE RED: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on GGG CODE RED: what do they indicate?

Read by the game's server browser, GGG CODE RED publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on GGG CODE RED?

The game generates the procedural map on GGG CODE RED.

On GGG CODE RED, what rules and settings are in force?

No gather rate is given in the name of GGG CODE RED. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join GGG CODE RED?

Enter client.connect 190.56.195.222:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanillaGame mode The mode is vanilla survival.
mp10Max players The server holds 10 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Game build: 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.