Statistical profileOffline
PoCTest
190.111.127.52:28115 checked 29d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,838
top 70%
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #16,838 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 29d ago.
2. Players
Figure 1: Players on PoCTest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 23:50 UTC29d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of PoCTest
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of PoCTest
What the server publishes and what was recorded
| Address | 190.111.127.52:28115 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 30 Sep 2026, 00:10 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 198 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 276 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 737 / 800 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 42 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 818 / 900 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 651 / 725 |
10. Quick answers
From the figures on this page.
Wipe records
When does PoCTest wipe, and how often?
The rhythm of PoCTest's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 29 days 21 hours have passed since this world was made.
How is wipe day run on PoCTest?
An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
How reliable is PoCTest, and is it online now?
The latest count records PoCTest as offline, last seen 29 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 29 September 2026.
In which location is PoCTest based?
No region is given by PoCTest. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 190.111.127.52:28115 it is addressed.
On which Rust version does PoCTest operate?
The version in use on PoCTest is Rust network protocol 2633 and build 165217 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does PoCTest carry?
The last count for PoCTest was 29 days 20 hours ago; it is offline at present.
How does PoCTest compare with other servers in the rankings?
For seven-day player hours, PoCTest is ranked #16,838, placing it in the top 70% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry PoCTest?
These Rust Census lists include PoCTest: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on PoCTest: what do they indicate?
These are the tags PoCTest publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for PoCTest?
PoCTest runs a procedural map, which the game generates.
How is PoCTest configured, and what rules does it keep?
The name of PoCTest carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join PoCTest?
Enter client.connect 190.111.127.52:28115 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build The server runs game build 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.