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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,993 players on 11,872 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Rust Networking Research

189.192.47.247:28115 checked 14d ago

Release date
Next release
In five minutes (14:45 UTC)
Source
Live server queries
Server address
189.192.47.247:28115
First recorded
15 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak –

Rank

#15,106

top 70%

Last wipe

14d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • It ranks #15,106 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on Local Rust Networking Research

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Local Rust Networking Research

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Rust Networking Research

What the server publishes and what was recorded

Address189.192.47.247:28115
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 15:35 UTC
Hostname–
First seen15 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average307 / 325
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average391 / 425
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average955 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average46 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average983 / 1000
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average783 / 800

10. Quick answers

From the figures on this page.

Wipe schedule

When does Local Rust Networking Research wipe, and how often?

With too few wipes of Local Rust Networking Research on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 14 days 4 hours ago.

About the server

What does the record show for the uptime and current status of Local Rust Networking Research?

Local Rust Networking Research is offline at the time of this release; it was last seen 14 days 5 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 15 October 2026.

Which location does Local Rust Networking Research run from?

No region is published by Local Rust Networking Research. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 189.192.47.247:28115 is its address.

On which Rust version does Local Rust Networking Research operate?

Rust network protocol 2634 and build 167781 on Windows is the version Local Rust Networking Research runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Local Rust Networking Research?

The last count for Local Rust Networking Research was 14 days 5 hours ago; it is offline at present.

In the rankings of Rust servers, where is Local Rust Networking Research placed?

For seven-day player hours, Local Rust Networking Research is ranked #15,106, placing it in the top 70% of all ranked servers.

Lists and tags

Where does Local Rust Networking Research appear among the Rust Census lists and filters?

These Rust Census lists include Local Rust Networking Research: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Local Rust Networking Research: what do they indicate?

Read by the game's server browser, Local Rust Networking Research publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on Local Rust Networking Research?

A procedural map runs on Local Rust Networking Research, generated by the game.

How is Local Rust Networking Research configured, and what rules does it keep?

No gather rate is recorded for Local Rust Networking Research in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Local Rust Networking Research?

Enter client.connect 189.192.47.247:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp4Max players 4 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build The server runs game build 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.