Statistical profileOnline
hartzocken.net | solo/duo/trio/quadro
188.94.255.8:28015 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#15,021
top 67%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #15,021 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on hartzocken.net | solo/duo/trio/quadro
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers, and #610 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
15 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:58 UTC26d ago | 1 | – | running | 0 |
| Thu 17 Sep, 16:52 UTC41d ago | 1 | halved by day 5 | 15 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of hartzocken.net | solo/duo/trio/quadro
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of hartzocken.net | solo/duo/trio/quadro
What the server publishes and what was recorded
| Address | 188.94.255.8:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 15:58 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes | EU · quad · monthly · 126 on average | 85 / 250 |
| [LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe | SA · quad · weekly · 85 on average | 324 / 340 |
| [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için | EU · quad · monthly · 83 on average | 72 / 350 |
| WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED | NA · quad · weekly · 54 on average | 56 / 200 |
| [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours | EA · quad · weekly · 44 on average | 0 / 165 |
| Cali.gg | No KOS | Noob Friendly | Active Admins | NA · quad · biweekly · 31 on average | 18 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does hartzocken.net | solo/duo/trio/quadro wipe, and how often?
The rhythm of hartzocken.net | solo/duo/trio/quadro's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 26 days 9 hours have passed since this world was made.
On hartzocken.net | solo/duo/trio/quadro, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 4 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 5 in those cases where it did not hold.
About the server
What does the record show for the uptime and current status of hartzocken.net | solo/duo/trio/quadro?
This release records hartzocken.net | solo/duo/trio/quadro as online. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 September 2026.
In which location is hartzocken.net | solo/duo/trio/quadro based?
No region is published by hartzocken.net | solo/duo/trio/quadro. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 188.94.255.8:28015 is its address.
Which Rust version is hartzocken.net | solo/duo/trio/quadro running?
This release lists hartzocken.net | solo/duo/trio/quadro on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on hartzocken.net | solo/duo/trio/quadro?
The present count is 0 players on hartzocken.net | solo/duo/trio/quadro, out of 100 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 0 players was recorded at 19:00 UTC, the busiest hour of the last 48.
What position does hartzocken.net | solo/duo/trio/quadro hold in the server rankings?
For seven-day player hours, hartzocken.net | solo/duo/trio/quadro is ranked #15,021, placing it in the top 67% of all ranked servers. The server stands at #610 among quad servers.
Lists and tags
On Rust Census, which lists and filters carry hartzocken.net | solo/duo/trio/quadro?
These Rust Census lists include hartzocken.net | solo/duo/trio/quadro: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: Quad.
What is meant by each tag shown on hartzocken.net | solo/duo/trio/quadro?
These are the tags hartzocken.net | solo/duo/trio/quadro publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on hartzocken.net | solo/duo/trio/quadro?
The game generates the procedural map on hartzocken.net | solo/duo/trio/quadro.
How is hartzocken.net | solo/duo/trio/quadro configured, and what rules does it keep?
No gather rate is recorded for hartzocken.net | solo/duo/trio/quadro in its name. A limit of 4 players applies to groups (quad). survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
What is the way to join hartzocken.net | solo/duo/trio/quadro?
Enter client.connect 188.94.255.8:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^v,gmrust,cs168909,ts4
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players 100 slots are available. |
ts4 | Group limit The limit is 4 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.