Statistical profileOffline
Squad 67
188.32.107.119:28015 checked 2d ago
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1. Main points
Players now
1/ 3
33% full
7-day average
0
peak 1
Rank
#13,076
top 59%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 33% of its 3 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,076 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on Squad 67
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:45 UTC2d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Squad 67
4250 · seed 1289664818
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 1289664818 |
8. Server characteristics
Table 3: Characteristics of Squad 67
What the server publishes and what was recorded
| Address | 188.32.107.119:28015 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 20:45 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 440 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 448 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 965 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 63 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 992 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 24 / 250 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Squad 67: what is it?
Too few wipes of Squad 67 are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 2 days 19 hours.
How is wipe day run on Squad 67?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 4 hours after it began.
About the server
What does the record show for the uptime and current status of Squad 67?
Squad 67 is offline at the time of this release; it was last seen 2 days 15 hours ago. A total of 1 of 48 hours were up over 2 full days, which is 2% of the time. It was first seen by Rust Census on 26 October 2026.
Which location does Squad 67 run from?
No region is given by Squad 67. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 188.32.107.119:28015 is its address.
What version of Rust has been recorded on Squad 67?
Rust network protocol 2635 and build 168909 on Windows is the version Squad 67 runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Squad 67?
The last count for Squad 67 was 2 days 15 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1.
How does Squad 67 compare with other servers in the rankings?
The rank for Squad 67 is #13,076 on seven-day player hours, in the top 59% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Squad 67?
Included in these Rust Census lists is Squad 67: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on Squad 67?
Read by the game's server browser, Squad 67 publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp3 (Max players): Slots: 3; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on Squad 67?
Squad 67 runs a procedural map of size 4,250 with seed 1289664818, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Squad 67, what rules and settings are in force?
The name of Squad 67 carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Squad 67?
Enter client.connect 188.32.107.119:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp3 | Max players Slots: 3. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.