Statistical profileOffline
LOCAL-TEST-DO-NOT-JOIN
188.29.127.80:28215 checked 30d ago
Connect to this server
1. Main points
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#16,917
top 71%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
- It ranks #16,917 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 30d ago.
2. Players
Figure 1: Players on LOCAL-TEST-DO-NOT-JOIN
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of LOCAL-TEST-DO-NOT-JOIN
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LOCAL-TEST-DO-NOT-JOIN
What the server publishes and what was recorded
| Address | 188.29.127.80:28215 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Sep 2026, 00:03 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 356 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 450 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 977 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 53 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 985 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 32 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
When does LOCAL-TEST-DO-NOT-JOIN wipe, and how often?
Too few wipes of LOCAL-TEST-DO-NOT-JOIN are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 30 days 17 hours.
Server record
What does the record show for the uptime and current status of LOCAL-TEST-DO-NOT-JOIN?
The latest count records LOCAL-TEST-DO-NOT-JOIN as offline, last seen 30 days 14 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 29 September 2026.
In which location is LOCAL-TEST-DO-NOT-JOIN based?
No region is published by LOCAL-TEST-DO-NOT-JOIN. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 188.29.127.80:28215 is its address.
What version of Rust has been recorded on LOCAL-TEST-DO-NOT-JOIN?
This release lists LOCAL-TEST-DO-NOT-JOIN on Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on LOCAL-TEST-DO-NOT-JOIN?
The last count for LOCAL-TEST-DO-NOT-JOIN was 30 days 14 hours ago; it is offline at present.
What position does LOCAL-TEST-DO-NOT-JOIN hold in the server rankings?
The rank for LOCAL-TEST-DO-NOT-JOIN is #16,917 on seven-day player hours, in the top 71% of ranked servers.
Lists and tags
Where does LOCAL-TEST-DO-NOT-JOIN appear among the Rust Census lists and filters?
Included in these Rust Census lists is LOCAL-TEST-DO-NOT-JOIN: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on LOCAL-TEST-DO-NOT-JOIN carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build 165217 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags LOCAL-TEST-DO-NOT-JOIN publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for LOCAL-TEST-DO-NOT-JOIN?
LOCAL-TEST-DO-NOT-JOIN runs a procedural map, which the game generates.
What settings and rules have been listed for LOCAL-TEST-DO-NOT-JOIN?
No gather rate is given in the name of LOCAL-TEST-DO-NOT-JOIN. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join LOCAL-TEST-DO-NOT-JOIN?
Enter client.connect 188.29.127.80:28215 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp2 | Max players 2 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Build 165217 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.