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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 61,678 players on 11,718 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

LOCAL-TEST-DO-NOT-JOIN

188.29.127.108:28215 checked 30d ago

Release date
Next release
In five minutes (11:24 UTC)
Source
Live server queries
Server address
188.29.127.108:28215
First recorded
29 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#16,882

top 71%

Last wipe

30d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #16,882 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 30d ago.

2. Players

Figure 1: Players on LOCAL-TEST-DO-NOT-JOIN

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:14 UTC30d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of LOCAL-TEST-DO-NOT-JOIN

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of LOCAL-TEST-DO-NOT-JOIN

What the server publishes and what was recorded

Address188.29.127.108:28215
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe29 Sep 2026, 11:14 UTC
Hostname–
First seen29 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average98 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average120 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average432 / 450
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average22 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average504 / 525
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average405 / 425

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for LOCAL-TEST-DO-NOT-JOIN: what is it?

Too few wipes of LOCAL-TEST-DO-NOT-JOIN are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 30 days 13 hours ago.

What should you expect on wipe day at LOCAL-TEST-DO-NOT-JOIN?

Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

About the server

How reliable is LOCAL-TEST-DO-NOT-JOIN, and is it online now?

Last seen 30 days 13 hours ago, LOCAL-TEST-DO-NOT-JOIN is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 29 September 2026.

Which location does LOCAL-TEST-DO-NOT-JOIN run from?

No region is published by LOCAL-TEST-DO-NOT-JOIN. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 188.29.127.108:28215 it is addressed.

On which Rust version does LOCAL-TEST-DO-NOT-JOIN operate?

The version in use on LOCAL-TEST-DO-NOT-JOIN is Rust network protocol 2633 and build 165217 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on LOCAL-TEST-DO-NOT-JOIN?

The last count for LOCAL-TEST-DO-NOT-JOIN was 30 days 13 hours ago; it is offline at present.

What position does LOCAL-TEST-DO-NOT-JOIN hold in the server rankings?

The rank for LOCAL-TEST-DO-NOT-JOIN is #16,882 on seven-day player hours, in the top 71% of ranked servers.

Tags, lists

Where does LOCAL-TEST-DO-NOT-JOIN appear among the Rust Census lists and filters?

Included in these Rust Census lists is LOCAL-TEST-DO-NOT-JOIN: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on LOCAL-TEST-DO-NOT-JOIN carry?

These are the tags LOCAL-TEST-DO-NOT-JOIN publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): Slots: 2; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for LOCAL-TEST-DO-NOT-JOIN?

LOCAL-TEST-DO-NOT-JOIN runs a procedural map, which the game generates.

How is LOCAL-TEST-DO-NOT-JOIN configured, and what rules does it keep?

The name of LOCAL-TEST-DO-NOT-JOIN carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

Connecting

What is the way to join LOCAL-TEST-DO-NOT-JOIN?

Enter client.connect 188.29.127.108:28215 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players Slots: 2.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build The server runs game build 165217.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.