Statistical profileOnline
Rust | Fast Octus
188.234.245.76:28015 checked 10m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#9,308
top 42%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,308 of all ranked servers, the top 42%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on Rust | Fast Octus
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:30 UTC24d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rust | Fast Octus
What the server publishes and what was recorded
| Address | 188.234.245.76:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 17:30 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 401 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 338 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 36 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 46 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 150 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Rust | Fast Octus: what is it?
Too few wipes of Rust | Fast Octus are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 16 hours.
What should you expect on wipe day at Rust | Fast Octus?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
How reliable is Rust | Fast Octus, and is it online now?
Rust | Fast Octus is online at the time of this release. By its own reported uptime, it restarted about 3 days 18 hours ago. 81 of 168 hours on across the last 7 full days gives an uptime of 48%. The first sighting of it by Rust Census was on 1 October 2026.
Does Rust | Fast Octus hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 235 server fps and a minimum of 196. Buildings, deployables and everything else in the world took the entity count to 103,761. Up to 3,998 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Rust | Fast Octus?
A region is not published by Rust | Fast Octus. Rust Census does not look up where the machine stands; it shows where a server says it is. At 188.234.245.76:28015 it is addressed.
What version of Rust has been recorded on Rust | Fast Octus?
The version in use on Rust | Fast Octus is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Rust | Fast Octus carry?
The present count is 0 players on Rust | Fast Octus, out of 50 slots. Averaged over seven days: 0 players, with a peak of 2. An average of 0 players was recorded at 22:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Rust | Fast Octus placed?
The rank for Rust | Fast Octus is #9,308 on seven-day player hours, in the top 42% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Rust | Fast Octus?
These Rust Census lists include Rust | Fast Octus: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
The tags on Rust | Fast Octus: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^y (Carbon): The Carbon plugin framework runs here are the tags Rust | Fast Octus publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Rust | Fast Octus?
Size 4,000 and seed 1337: that is the procedural map on Rust | Fast Octus, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for Rust | Fast Octus?
The name of Rust | Fast Octus carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Rust | Fast Octus?
Enter client.connect 188.234.245.76:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^y | Carbon The Carbon plugin framework runs here. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.