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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 36,584 players on 11,612 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TRIAGED Staging Retest

188.190.43.8:28025 checked 7d ago

Release date
Next release
In five minutes (08:35 UTC)
Source
Live server queries
Server address
188.190.43.8:28025
First recorded
24 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak –

Rank

#13,133

top 59%

Last wipe

34d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • It ranks #13,133 of all ranked servers, the top 59%, on player hours over the last seven days.
  • Its current map went up 34d ago.

2. Players

Figure 1: Players on TRIAGED Staging Retest

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Sep30 Sep6 Oct16 Oct22 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 18:38 UTC34d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TRIAGED Staging Retest

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of TRIAGED Staging Retest

What the server publishes and what was recorded

Address188.190.43.8:28025
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe24 Sep 2026, 18:38 UTC
Hostname–
First seen24 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average209 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average200 / 225
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average17 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average18 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average19 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average105 / 200

10. Quick answers

From the figures on this page.

Wipe details

When does TRIAGED Staging Retest wipe, and how often?

Too few wipes of TRIAGED Staging Retest are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 34 days 12 hours ago.

How is wipe day run on TRIAGED Staging Retest?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

How reliable is TRIAGED Staging Retest, and is it online now?

The latest count records TRIAGED Staging Retest as offline, last seen 7 days 22 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 24 September 2026.

What location has been recorded for TRIAGED Staging Retest?

A region is not published by TRIAGED Staging Retest. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 188.190.43.8:28025 it is addressed.

What version of Rust has been recorded on TRIAGED Staging Retest?

This release lists TRIAGED Staging Retest on Rust network protocol 2635 and build 168700, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on TRIAGED Staging Retest?

TRIAGED Staging Retest is offline at present; its last recording was 7 days 22 hours ago.

What position does TRIAGED Staging Retest hold in the server rankings?

For seven-day player hours, TRIAGED Staging Retest is ranked #13,133, placing it in the top 59% of all ranked servers.

Tags, lists

Where does TRIAGED Staging Retest appear among the Rust Census lists and filters?

The Rust Census lists that TRIAGED Staging Retest fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on TRIAGED Staging Retest?

gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168700 (Build): The server runs game build 168700; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags TRIAGED Staging Retest publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for TRIAGED Staging Retest?

TRIAGED Staging Retest runs a procedural map, which the game generates.

On TRIAGED Staging Retest, what rules and settings are in force?

The name of TRIAGED Staging Retest carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join TRIAGED Staging Retest?

Enter client.connect 188.190.43.8:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,gmrust,cs168700,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players 2 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168700Build The server runs game build 168700.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.