Statistical profileOffline
Test Server
188.173.40.11:28017 checked 3d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
1
peak 2
Rank
#8,483
top 38%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #8,483 of all ranked servers, the top 38%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.6 days
between real wipes
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 12:42 UTC3d ago | 2 | – | running | 1 |
| Sun 25 Oct, 23:14 UTC4d ago | 2 | – | 0.6 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Test Server
What the server publishes and what was recorded
| Address | 188.173.40.11:28017 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 12:42 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 472 on average | 60 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 320 on average | 86 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 194 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 4 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 242 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 259 on average | 358 / 375 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Test Server: what is it?
The rhythm of Test Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 3 days 16 hours.
What should you expect on wipe day at Test Server?
An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
How reliable is Test Server, and is it online now?
The latest count records Test Server as offline, last seen 3 days 10 hours ago. A total of 5 of 96 hours were up over 4 full days, which is 5% of the time. First recorded by Rust Census on 25 October 2026.
Which location does Test Server run from?
No region is published by Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 188.173.40.11:28017 it is addressed.
What version of Rust has been recorded on Test Server?
This release lists Test Server on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on Test Server?
The last count for Test Server was 3 days 10 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 2.
How does Test Server compare with other servers in the rankings?
For seven-day player hours, Test Server is ranked #8,483, placing it in the top 38% of all ranked servers.
Tags, lists
Where does Test Server appear among the Rust Census lists and filters?
These Rust Census lists include Test Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on Test Server: what do they indicate?
Read by the game's server browser, Test Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for Test Server?
A procedural map runs on Test Server, generated by the game.
How is Test Server configured, and what rules does it keep?
No gather rate is given in the name of Test Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The server does not run VAC, Valve's anti-cheat.
Join details
What is the way to join Test Server?
Enter client.connect 188.173.40.11:28017 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.