Statistical profileOffline
My Local Rust Staging Server
188.138.213.223:28015 checked 2d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#9,847
top 44%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #9,847 of all ranked servers, the top 44%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on My Local Rust Staging Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.7 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 04:56 UTC14d ago | 1 | – | running | 0 |
| Sun 11 Oct, 21:58 UTC18d ago | 2 | held half | 3.3 days | 2 |
| Wed 7 Oct, 21:07 UTC22d ago | 1 | held half | 4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of My Local Rust Staging Server
What the server publishes and what was recorded
| Address | 188.138.213.223:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 04:56 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 503 on average | 188 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 253 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 681 / 800 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 39 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 768 / 900 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 245 on average | 636 / 725 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for My Local Rust Staging Server: what is it?
No next wipe can be predicted for My Local Rust Staging Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 14 days 17 hours.
On My Local Rust Staging Server, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Server details
What does the record show for the uptime and current status of My Local Rust Staging Server?
The latest count records My Local Rust Staging Server as offline, last seen 2 days 2 hours ago. A total of 6 of 168 hours were up over 7 full days, which is 4% of the time. The first sighting of it by Rust Census was on 7 October 2026.
What location has been recorded for My Local Rust Staging Server?
No region is given by My Local Rust Staging Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 188.138.213.223:28015 is its address.
On which Rust version does My Local Rust Staging Server operate?
Rust network protocol 2635 and build 169399 on Windows is the version My Local Rust Staging Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for My Local Rust Staging Server?
The last count for My Local Rust Staging Server was 2 days 2 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1.
What position does My Local Rust Staging Server hold in the server rankings?
For seven-day player hours, My Local Rust Staging Server is ranked #9,847, placing it in the top 44% of all ranked servers.
Tags, lists
Where does My Local Rust Staging Server appear among the Rust Census lists and filters?
The Rust Census lists that My Local Rust Staging Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on My Local Rust Staging Server?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs169399 (Build): Game build: 169399; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags My Local Rust Staging Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on My Local Rust Staging Server?
My Local Rust Staging Server runs a procedural map of size 3,500 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is My Local Rust Staging Server configured, and what rules does it keep?
No gather rate is given in the name of My Local Rust Staging Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to My Local Rust Staging Server?
Enter client.connect 188.138.213.223:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs169399,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs169399 | Build Game build: 169399. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.