Statistical profileOffline
Test
188.138.209.216:28015 checked 10d ago
Connect to this server
1. Main points
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,248
top 69%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- It ranks #15,248 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Test
What the server publishes and what was recorded
| Address | 188.138.209.216:28015 |
|---|---|
| Region | – · pol |
| Max players | 1 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 16:14 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 393 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 346 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 38 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 32 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 47 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 151 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Test: what is it?
Too few wipes of Test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 10 days 18 hours.
Server record
Is Test up, and how well has it held up?
Test is offline at the time of this release; it was last seen 10 days 13 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 18 October 2026.
What location has been recorded for Test?
A region is not published by Test, and its region code is pol. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 188.138.209.216:28015 is its address.
On which Rust version does Test operate?
Rust network protocol 2556 and build 104071 on Windows is the version Test runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Test carry?
Test is offline at present; its last recording was 10 days 13 hours ago.
What position does Test hold in the server rankings?
For seven-day player hours, Test is ranked #15,248, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Test?
Included in these Rust Census lists is Test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
The tags on Test: what do they indicate?
Read by the game's server browser, Test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): The server holds 1 slots; v2556 (Protocol): Your game must run protocol 2556 to join; cs104071 (Build): Build 104071 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $rpol (Region code): The region code recorded is pol. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Test?
Test runs a procedural map, which the game generates.
What settings and rules have been listed for Test?
No gather rate is given in the name of Test. A group limit is not published for this server. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join Test?
Enter client.connect 188.138.209.216:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$rpol,v2556,gmrust,cs104071
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players The server holds 1 slots. |
v2556 | Protocol Your game must run protocol 2556 to join. |
cs104071 | Build Build 104071 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$rpol | Region code The region code recorded is pol. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.