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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 80,805 players on 11,809 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

okasha_server

188.0.114.67:28015 checked 10d ago

Release date
Next release
In five minutes (18:55 UTC)
Source
Live server queries
Server address
188.0.114.67:28015
First recorded
29 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#13,655

top 62%

Last wipe

12d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #13,655 of all ranked servers, the top 62%, on player hours over the last seven days.
  • Its current map went up 12d ago.

2. Players

Figure 1: Players on okasha_server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct17 Oct21 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

8.5 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 15

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 16 OctThu 15 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:40 UTC12d ago 1 – running 0
Thu 15 Oct, 20:29 UTC12d ago 1 – 0.9 days 0
Tue 29 Sep, 20:35 UTC28d ago 1 halved by day 15 16 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of okasha_server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of okasha_server

What the server publishes and what was recorded

Address188.0.114.67:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 18:40 UTC
Hostname–
First seen29 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average605 / 675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average377 / 525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average47 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average35 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average137 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average160 / 300

10. Quick answers

From the figures on this page.

Wipe schedule

When does okasha_server wipe, and how often?

okasha_server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 12 days 1 hours.

How is wipe day run on okasha_server?

The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 15 in those cases where it did not hold.

About the server

How reliable is okasha_server, and is it online now?

okasha_server is offline at the time of this release; it was last seen 10 days 1 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 29 September 2026.

What location has been recorded for okasha_server?

No region is given by okasha_server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 188.0.114.67:28015 it is addressed.

What version of Rust has been recorded on okasha_server?

The version in use on okasha_server is Rust network protocol 2634 and build 167781 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on okasha_server?

At this release okasha_server is offline, having last been seen 10 days 1 hours ago.

In the rankings of Rust servers, where is okasha_server placed?

The rank for okasha_server is #13,655 on seven-day player hours, in the top 62% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry okasha_server?

These Rust Census lists include okasha_server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on okasha_server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags okasha_server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on okasha_server?

okasha_server runs a procedural map, which the game generates.

How is okasha_server configured, and what rules does it keep?

The name of okasha_server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join okasha_server?

Enter client.connect 188.0.114.67:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players Slots: 10.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Build 167781 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.