Statistical profileOffline
Rust Privado [Tailscale]
187.188.253.250:28015 checked 1d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,341 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on Rust Privado [Tailscale]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC23d ago | – | – | running | 0 |
| Mon 28 Sep, 03:19 UTC31d ago | 0 | – | 7.3 days | 0 |
| Wed 23 Sep, 02:38 UTC36d ago | 0 | – | 5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Privado [Tailscale]
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Privado [Tailscale]
What the server publishes and what was recorded
| Address | 187.188.253.250:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 09:20 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 196 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 182 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 16 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 14 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 15 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 90 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does Rust Privado [Tailscale] wipe, and how often?
Rust Privado [Tailscale] wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 23 days 21 hours ago.
What should you expect on wipe day at Rust Privado [Tailscale]?
The average busiest point of its recent wipes drew 0 players.
Server record
Is Rust Privado [Tailscale] up, and how well has it held up?
Rust Privado [Tailscale] is offline at the time of this release; it was last seen 28 hours ago. A total of 2 of 168 hours were up over 7 full days, which is 1% of the time. First recorded by Rust Census on 19 September 2026.
Which location does Rust Privado [Tailscale] run from?
No region is given by Rust Privado [Tailscale]. Rust Census does not look up where the machine stands; it shows where a server says it is. At 187.188.253.250:28015 it is addressed.
What version of Rust has been recorded on Rust Privado [Tailscale]?
This release lists Rust Privado [Tailscale] on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Rust Privado [Tailscale]?
At this release Rust Privado [Tailscale] is offline, having last been seen 28 hours ago. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is Rust Privado [Tailscale] placed?
For seven-day player hours, Rust Privado [Tailscale] is ranked #15,341, placing it in the top 69% of all ranked servers.
Tag details
Where does Rust Privado [Tailscale] appear among the Rust Census lists and filters?
Included in these Rust Census lists is Rust Privado [Tailscale]: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Rust Privado [Tailscale] carry?
These are the tags Rust Privado [Tailscale] publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for Rust Privado [Tailscale]?
Rust Privado [Tailscale] runs a procedural map, which the game generates.
How is Rust Privado [Tailscale] configured, and what rules does it keep?
The name of Rust Privado [Tailscale] carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
Connecting
What steps are needed to join Rust Privado [Tailscale]?
Enter client.connect 187.188.253.250:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.