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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,864 players on 11,668 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[SA] Facepunch 2

185.50.107.85:28015 checked 10m ago

official monthly wipes vanilla
Release date
Next release
In five minutes (03:40 UTC)
Source
Live server queries
Server address
185.50.107.85:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

2/ 350

1% full

7-day average

7

peak 19

Rank

#1,172

top 5%

Last wipe

27d ago

monthly schedule

Next wipe

7d 15h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 2 players on it, 1% of its 350 slots.
  • Over the last seven days it averaged 7 players, with a peak of 19.
  • It ranks #1,172 of all ranked servers, the top 5%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on [SA] Facepunch 2

Players now and over time, UTC

AveragePeak
0510152004:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020004:0013:0022:0007:0016:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

Wipe-day peak

27

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 15hThu 5 Nov, 19:00 UTCForce wipe FW
35d 15hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 27 – running 5

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [SA] Facepunch 2

4500 · seed 1046378604

Map of [SA] Facepunch 2

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1046378604
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [SA] Facepunch 2

What the server publishes and what was recorded

Address185.50.107.85:28015
Region–
Max players350
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 17:42 UTC
Hostnamesa2.playrust.com
First seen13 Sep 2026

9. Operator

Hostnameplayrust.com

Table 5: Other servers of this operator

The busiest servers publishing a playrust.com hostname

ServerStatusPlayers
[US East] Facepunch Premium 1Online102 / 400
[EU] Facepunch 1Online63 / 400
[US] Facepunch Softcore 2Online47 / 300
[EU] Facepunch Premium 1Online43 / 350
[US] Facepunch Softcore 1Online42 / 300
[US East] Facepunch Primitive 1Online29 / 400
[EU East] Facepunch 4Online23 / 350
[EA] Softcore 1Online17 / 350

125 servers publish a playrust.com hostname; the busiest are listed.

10. About this server

In its own words: the description the server publishes, unedited.

This is an official server owned and operated by Facepunch. People are free to speak whatever language they like. Don't be surprised if you get banned for being abusive.

11. Similar servers

Table 6: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average116 / 200
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 216 on average76 / 200
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 132 on average123 / 200
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average51 / 100
Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 125 on average26 / 300
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 112 on average127 / 200

12. Quick answers

From the figures on this page.

Wipe schedule

When does [SA] Facepunch 2 wipe, and how often?

Once a month, and only with the force wipe, does [SA] Facepunch 2 wipe. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 27 days 10 hours ago. A monthly wipe schedule is published in its tags.

How is wipe day run on [SA] Facepunch 2?

An average of 27 players attended at peak across recent wipes. 47 hours after the latest wipe, the crowd peaked.

Server details

Is [SA] Facepunch 2 up, and how well has it held up?

At the latest check, [SA] Facepunch 2 was online. By its own reported uptime, it restarted about 21 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.

What does the performance record of [SA] Facepunch 2 show?

Over the last 48 hours, server fps averaged 126; the lowest reading was 102. Buildings, deployables and everything else in the world took the entity count to 133,251. The peak memory use recorded was 5,213 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for [SA] Facepunch 2?

A region is not published by [SA] Facepunch 2. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 185.50.107.85:28015 is its address.

Which Rust version is [SA] Facepunch 2 running?

Rust network protocol 2635 and build 168909 on Windows is the version [SA] Facepunch 2 runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does [SA] Facepunch 2 carry?

At counting time [SA] Facepunch 2 recorded 2 players across 350 slots. Averaged over seven days: 7 players, with a peak of 19. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 17 players.

How does [SA] Facepunch 2 compare with other servers in the rankings?

The rank for [SA] Facepunch 2 is #1,172 on seven-day player hours, in the top 5% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover [SA] Facepunch 2?

Included in these Rust Census lists is [SA] Facepunch 2: Rust tutorial servers, Official Rust servers: live and Vanilla Rust servers. Under these filters it comes up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is listed as the operator of [SA] Facepunch 2?

[SA] Facepunch 2 and 124 other servers we track publish a playrust.com hostname, so one operator most likely runs them.

The tags on [SA] Facepunch 2: what do they indicate?

Read by the game's server browser, [SA] Facepunch 2 publishes these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, in the standard Rust format; mp350 (Max players): 350 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): The tag is custom: it was set by the owner or by a plugin. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

What map is listed for [SA] Facepunch 2?

[SA] Facepunch 2 runs a procedural map of size 4,500 with seed 1046378604, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for [SA] Facepunch 2?

No gather rate is given in the name of [SA] Facepunch 2. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The in-game Official tab of Rust lists it. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join [SA] Facepunch 2?

Enter client.connect 185.50.107.85:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Census

officialRun by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrustGame mode Survival play, in the standard Rust format.
mp350Max players 350 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Wipe schedule

^mMonthly This server wipes monthly, on Facepunch's force wipe.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Gameplay

^tTutorial on Facepunch's tutorial is available here for new players.

Other

sc2Custom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.