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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 78,914 players on 11,790 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

EvilIsland-PVE - Test Server

185.189.255.93:35300 checked 15m ago

biweekly wipes moddedoxidepve
Release date
Next release
In five minutes (22:20 UTC)
Source
Live server queries
Server address
185.189.255.93:35300
First recorded
6 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 2

Rank

#11,332

top 51%

Last wipe

11h ago

biweekly schedule

Next wipe

6d 20h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #11,332 of all ranked servers, the top 51%, on player hours over the last seven days.
  • Its current map went up 11h ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on EvilIsland-PVE - Test Server

Players now and over time, UTC

AveragePeakWipe
00.250.50.75110:0012:0014:0017:0019:0021:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
05010015020010:0012:0014:0017:0019:0021:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

Usual gap

4.8 days

between real wipes

On rhythm

33%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 20hThu 5 Nov, 19:00 UTCForce wipe FW
13d 12hThu 12 Nov, 10:48 UTCOwn schedule
27d 12hThu 26 Nov, 10:48 UTCOwn schedule
34d 20hThu 3 Dec, 19:00 UTCForce wipe FW
41d 12hThu 10 Dec, 10:48 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC11h ago – – running 1
Tue 27 Oct, 06:26 UTC2d ago 1 – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago 0 – 4.8 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of EvilIsland-PVE - Test Server

3500 · seed 1768323314

Map of EvilIsland-PVE - Test Server

Table 3: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1768323314
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of EvilIsland-PVE - Test Server

What the server publishes and what was recorded

Address185.189.255.93:35300
Region–
Max players10
Group limit10 max
Wipe schedulebiweekly
Last wipe29 Oct 2026, 10:48 UTC
Hostname–
First seen6 Oct 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average269 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average235 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average83 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average17 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average10 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 46 on average42 / 250

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for EvilIsland-PVE - Test Server: what is it?

The prediction for EvilIsland-PVE - Test Server follows its tag, since too few of its wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 11 hours. Every two weeks, according to the schedule published in its tags, a wipe occurs.

On EvilIsland-PVE - Test Server, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.

About the server

What does the record show for the uptime and current status of EvilIsland-PVE - Test Server?

This release records EvilIsland-PVE - Test Server as online. By its own reported uptime, it restarted about 7 hours ago. 14 of 168 hours on across the last 7 full days gives an uptime of 8%. It was first seen by Rust Census on 6 October 2026.

Does EvilIsland-PVE - Test Server hold a steady frame rate and connection?

Average server fps over the last 48 hours was 198, with a low of 194. The world carried up to 61,366 entities, including buildings, deployables and all else. The peak memory use recorded was 2,116 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for EvilIsland-PVE - Test Server?

A region is not published by EvilIsland-PVE - Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 185.189.255.93:35300 is its address.

Which Rust version is EvilIsland-PVE - Test Server running?

This release lists EvilIsland-PVE - Test Server on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for EvilIsland-PVE - Test Server?

At counting time EvilIsland-PVE - Test Server recorded 0 players across 10 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 11:00 UTC: 0 players.

In the rankings of Rust servers, where is EvilIsland-PVE - Test Server placed?

The rank for EvilIsland-PVE - Test Server is #11,332 on seven-day player hours, in the top 51% of ranked servers.

Tag details

Where does EvilIsland-PVE - Test Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is EvilIsland-PVE - Test Server: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What is meant by each tag shown on EvilIsland-PVE - Test Server?

These are the tags EvilIsland-PVE - Test Server publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on EvilIsland-PVE - Test Server?

The procedural map on EvilIsland-PVE - Test Server is generated by the game, measures 3,500 and carries seed 1768323314. Because one size and seed give one map, RustMaps can display it from this page.

How is EvilIsland-PVE - Test Server configured, and what rules does it keep?

The name of EvilIsland-PVE - Test Server carries no gather rate. No group exceeds 10 players. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join EvilIsland-PVE - Test Server?

Enter client.connect 185.189.255.93:35300 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp10Max players The server holds 10 slots.
ts10Group limit Team size is capped at 10.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Wipe schedule

^bBiweekly A wipe is run once a fortnight.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.