Statistical profileOnline
Chill_Zone
185.189.255.52:35400 checked 10m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#7,455
top 33%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #7,455 of all ranked servers, the top 33%, on player hours over the last seven days.
- It makes a new world every few hours (5 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Chill_Zone
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC5d ago | – | – | – | 1 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of Chill_Zone
2500 · seed 187665451
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2500 |
| Seed | 187665451 |
7. Server characteristics
Table 3: Characteristics of Chill_Zone
What the server publishes and what was recorded
| Address | 185.189.255.52:35400 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 10 max |
| Wipe schedule | monthly |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 24 Oct 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 1 / 300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 2 on average | 2 / 300 |
| DweZod Land x1 | EU · groups of 8+ · 1x · monthly · 1 on average | 0 / 40 |
| -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 29 on average | 23 / 150 |
| -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 8 on average | 12 / 150 |
| Cozy Rust PvE | EU · groups of 8+ · monthly · 1 on average | 3 / 70 |
9. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Chill_Zone: what is it?
Neither a wipe schedule nor any counted wipes are kept by Chill_Zone, which generates a new world every few hours.
About the server
How reliable is Chill_Zone, and is it online now?
This release records Chill_Zone as online. By its own reported uptime, it restarted about 3 days 4 hours ago. 87 of 96 hours on across the last 4 full days gives an uptime of 91%. First recorded by Rust Census on 24 October 2026.
Does Chill_Zone hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 465 server fps and a minimum of 389. The world carried up to 27,807 entities, including buildings, deployables and all else. Up to 2,180 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Chill_Zone?
No region is published by Chill_Zone. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 185.189.255.52:35400 is its address.
On which Rust version does Chill_Zone operate?
Rust network protocol 2635 and build 168909 on Windows is the version Chill_Zone runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Chill_Zone carry?
At counting time Chill_Zone recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.
What position does Chill_Zone hold in the server rankings?
For seven-day player hours, Chill_Zone is ranked #7,455, placing it in the top 33% of all ranked servers.
Tag details
Where does Chill_Zone appear among the Rust Census lists and filters?
Included in these Rust Census lists is Chill_Zone: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Which meanings do the tags on Chill_Zone carry?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): The limit is 10 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags Chill_Zone publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Chill_Zone?
Size 2,500 and seed 187665451: that is the procedural map on Chill_Zone, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On Chill_Zone, what rules and settings are in force?
No gather rate is recorded for Chill_Zone in its name. No group exceeds 10 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Chill_Zone?
You can open the console in Rust with F1 and enter client.connect 185.189.255.52:35400; or press Launch Rust and join on this page, and you are connected through Steam.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts10 | Group limit The limit is 10 players per team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.