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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 62,626 players on 11,741 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

BuildLab

185.181.62.121:47831 checked 18h ago

moddedoxide
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
185.181.62.121:47831
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 4

25% full

7-day average

1

peak 1

Rank

#9,876

top 44%

Last wipe

7d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #9,876 of all ranked servers, the top 44%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on BuildLab

Players now and over time, UTC

AveragePeak
00.250.50.75114:0015:0016:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:02 UTC7d ago – – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of BuildLab

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of BuildLab

What the server publishes and what was recorded

Address185.181.62.121:47831
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 20:02 UTC
Hostname–
First seen14 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average156 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 91 on average26 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average84 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average17 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average41 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average20 / 100

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on BuildLab?

Too few wipes of BuildLab are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 7 days 15 hours have passed since this world was made.

Server details

How reliable is BuildLab, and is it online now?

Last seen 18 hours ago, BuildLab is offline in this release. Of the 168 hours in the last 7 full days, it was up 4 of them, or 2%. It was first seen by Rust Census on 14 October 2026.

What location has been recorded for BuildLab?

No region is given by BuildLab. Rust Census does not look up where the machine stands; it shows where a server says it is. At 185.181.62.121:47831 it is addressed.

On which Rust version does BuildLab operate?

Rust network protocol 2635 and build 168909 on Windows is the version BuildLab runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for BuildLab?

At this release BuildLab is offline, having last been seen 18 hours ago. Averaged over seven days: 1 players, with a peak of 1. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 1 players.

What position does BuildLab hold in the server rankings?

For seven-day player hours, BuildLab is ranked #9,876, placing it in the top 44% of all ranked servers.

Tags, lists

Where does BuildLab appear among the Rust Census lists and filters?

These Rust Census lists include BuildLab: Modded Rust servers, counted and Rust build servers: listed. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on BuildLab: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags BuildLab publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for BuildLab?

A procedural map runs on BuildLab, generated by the game.

On BuildLab, what rules and settings are in force?

No gather rate is given in the name of BuildLab. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join BuildLab?

Enter client.connect 185.181.62.121:47831 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp4Max players Slots: 4.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.