Statistical profileOffline
BuildLab
185.181.62.121:47831 checked 18h ago
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1. Main points
Players now
1/ 4
25% full
7-day average
1
peak 1
Rank
#9,876
top 44%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #9,876 of all ranked servers, the top 44%, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on BuildLab
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | – | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of BuildLab
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of BuildLab
What the server publishes and what was recorded
| Address | 185.181.62.121:47831 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 20:02 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 156 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 91 on average | 26 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 84 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 17 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 41 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 20 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on BuildLab?
Too few wipes of BuildLab are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 7 days 15 hours have passed since this world was made.
Server details
How reliable is BuildLab, and is it online now?
Last seen 18 hours ago, BuildLab is offline in this release. Of the 168 hours in the last 7 full days, it was up 4 of them, or 2%. It was first seen by Rust Census on 14 October 2026.
What location has been recorded for BuildLab?
No region is given by BuildLab. Rust Census does not look up where the machine stands; it shows where a server says it is. At 185.181.62.121:47831 it is addressed.
On which Rust version does BuildLab operate?
Rust network protocol 2635 and build 168909 on Windows is the version BuildLab runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for BuildLab?
At this release BuildLab is offline, having last been seen 18 hours ago. Averaged over seven days: 1 players, with a peak of 1. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 1 players.
What position does BuildLab hold in the server rankings?
For seven-day player hours, BuildLab is ranked #9,876, placing it in the top 44% of all ranked servers.
Tags, lists
Where does BuildLab appear among the Rust Census lists and filters?
These Rust Census lists include BuildLab: Modded Rust servers, counted and Rust build servers: listed. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on BuildLab: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags BuildLab publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for BuildLab?
A procedural map runs on BuildLab, generated by the game.
On BuildLab, what rules and settings are in force?
No gather rate is given in the name of BuildLab. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join BuildLab?
Enter client.connect 185.181.62.121:47831 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players Slots: 4. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.