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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,751 players on 11,890 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Custom Map Test

185.181.220.138:28015 checked 4h ago

Release date
Next release
In five minutes (13:55 UTC)
Source
Live server queries
Server address
185.181.220.138:28015
First recorded
21 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 4

25% full

7-day average

1

peak 2

Rank

#8,882

top 40%

Last wipe

6h ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #8,882 of all ranked servers, the top 40%, on player hours over the last seven days.
  • Its current map went up 6h ago.

2. Players

Figure 1: Players on Local Custom Map Test

Players now and over time, UTC

AveragePeakWipe
00.511.5220:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
05010015020020:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.1 days

between real wipes

On rhythm

33%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:28 UTC6h ago – – running 1
Wed 28 Oct, 21:47 UTC20h ago – – – 1
Tue 27 Oct, 20:08 UTC1d ago – – – 1
Wed 21 Oct, 19:03 UTC7d ago 2 – 6 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Local Custom Map Test

4000 · seed 1337

Map of Local Custom Map Test

Table 2: The world

As the server publishes it

MapCustom Map
Size4000
Seed1337

8. Server characteristics

Table 3: Characteristics of Local Custom Map Test

What the server publishes and what was recorded

Address185.181.220.138:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe29 Oct 2026, 12:28 UTC
Hostname–
First seen21 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average335 / 400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average435 / 500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average979 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average45 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average981 / 1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average60 / 250

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Local Custom Map Test?

Wipes on Local Custom Map Test fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 6 hours.

On Local Custom Map Test, what happens on wipe day?

The average busiest point of its recent wipes drew 2 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

How reliable is Local Custom Map Test, and is it online now?

Last seen 4 hours ago, Local Custom Map Test is offline in this release. The uptime it reports puts the last restart at about 33 minutes ago. Of the 168 hours in the last 7 full days, it was up 3 of them, or 2%. It was first seen by Rust Census on 21 October 2026.

How well does Local Custom Map Test perform?

Average server fps over the last 48 hours was 146, with a low of 142. Buildings, deployables and everything else in the world took the entity count to 94,500. Memory use reached 1,804 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is Local Custom Map Test based?

No region is published by Local Custom Map Test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 185.181.220.138:28015 it is addressed.

What version of Rust has been recorded on Local Custom Map Test?

The version in use on Local Custom Map Test is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on Local Custom Map Test?

Local Custom Map Test is offline at present; its last recording was 4 hours ago. Averaged over seven days: 1 players, with a peak of 2. Over the past 48 hours the highest average fell at 22:00 UTC: 2 players.

In the rankings of Rust servers, where is Local Custom Map Test placed?

The rank for Local Custom Map Test is #8,882 on seven-day player hours, in the top 40% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Local Custom Map Test?

These Rust Census lists include Local Custom Map Test: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Local Custom Map Test carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags Local Custom Map Test publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

What map is listed for Local Custom Map Test?

Local Custom Map Test runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.

What settings and rules have been listed for Local Custom Map Test?

The name of Local Custom Map Test carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join Local Custom Map Test?

Enter client.connect 185.181.220.138:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp4Max players 4 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.