Statistical profileOffline
Local Custom Map Test
185.181.220.138:28015 checked 4h ago
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1. Main points
Players now
1/ 4
25% full
7-day average
1
peak 2
Rank
#8,882
top 40%
Last wipe
6h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #8,882 of all ranked servers, the top 40%, on player hours over the last seven days.
- Its current map went up 6h ago.
2. Players
Figure 1: Players on Local Custom Map Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.1 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:28 UTC6h ago | – | – | running | 1 |
| Wed 28 Oct, 21:47 UTC20h ago | – | – | – | 1 |
| Tue 27 Oct, 20:08 UTC1d ago | – | – | – | 1 |
| Wed 21 Oct, 19:03 UTC7d ago | 2 | – | 6 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Local Custom Map Test
What the server publishes and what was recorded
| Address | 185.181.220.138:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 12:28 UTC |
| Hostname | – |
| First seen | 21 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 335 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 435 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 979 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 45 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 981 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 60 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Local Custom Map Test?
Wipes on Local Custom Map Test fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 6 hours.
On Local Custom Map Test, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server record
How reliable is Local Custom Map Test, and is it online now?
Last seen 4 hours ago, Local Custom Map Test is offline in this release. The uptime it reports puts the last restart at about 33 minutes ago. Of the 168 hours in the last 7 full days, it was up 3 of them, or 2%. It was first seen by Rust Census on 21 October 2026.
How well does Local Custom Map Test perform?
Average server fps over the last 48 hours was 146, with a low of 142. Buildings, deployables and everything else in the world took the entity count to 94,500. Memory use reached 1,804 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Local Custom Map Test based?
No region is published by Local Custom Map Test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 185.181.220.138:28015 it is addressed.
What version of Rust has been recorded on Local Custom Map Test?
The version in use on Local Custom Map Test is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Local Custom Map Test?
Local Custom Map Test is offline at present; its last recording was 4 hours ago. Averaged over seven days: 1 players, with a peak of 2. Over the past 48 hours the highest average fell at 22:00 UTC: 2 players.
In the rankings of Rust servers, where is Local Custom Map Test placed?
The rank for Local Custom Map Test is #8,882 on seven-day player hours, in the top 40% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Local Custom Map Test?
These Rust Census lists include Local Custom Map Test: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Local Custom Map Test carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags Local Custom Map Test publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for Local Custom Map Test?
Local Custom Map Test runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for Local Custom Map Test?
The name of Local Custom Map Test carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Local Custom Map Test?
Enter client.connect 185.181.220.138:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.