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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 72,372 players on 11,823 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

_Do not Join

EU 185.180.2.18:28276 checked 8m ago

Release date
Next release
In five minutes (13:25 UTC)
Source
Live server queries
Server address
185.180.2.18:28276
First recorded
3 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 30

0% full

7-day average

0

peak 1

Rank

#6,842

top 31% · #1965 in EU

Last wipe

26d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 30 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #6,842 of all ranked servers, the top 31%, and #1965 in EU, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on _Do not Join

Players now and over time, UTC

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510014:0023:0008:0017:0003:0012:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of _Do not Join

3700 · seed 1584316599

Map of _Do not Join

Table 2: The world

As the server publishes it

MapProcedural Map
Size3700
Seed1584316599
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of _Do not Join

What the server publishes and what was recorded

Address185.180.2.18:28276
RegionEU
Max players30
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 10:21 UTC
Hostname–
First seen3 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average527 / 550
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average411 / 450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average65 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average70 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average54 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average170 / 200

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on _Do not Join?

Too few wipes of _Do not Join are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 3 hours.

Server record

Is _Do not Join up, and how well has it held up?

At the latest check, _Do not Join was online. The uptime it reports puts the last restart at about 7 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 3 October 2026.

Does _Do not Join hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 32 server fps and a minimum of 20. Buildings, deployables and everything else in the world took the entity count to 75,237. Up to 2,321 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does _Do not Join run from?

With its EU tag, _Do not Join lists itself in Europe. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 185.180.2.18:28276 it is addressed.

Which Rust version is _Do not Join running?

Rust network protocol 2635 and build 168909 on Linux is the version _Do not Join runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does _Do not Join carry?

_Do not Join stands at 0 players from 30 slots in this release. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 10:00 UTC, the busiest hour of the last 48.

What position does _Do not Join hold in the server rankings?

On player hours over the last seven days _Do not Join stands at #6,842, #1,965 in Europe, in the top 31% of ranked servers.

Tags, lists

Where does _Do not Join appear among the Rust Census lists and filters?

Included in these Rust Census lists is _Do not Join: EU Rust servers: the regional count and Community servers. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on _Do not Join: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp30 (Max players): 30 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; EU (Europe): Europe is the region under which the browser lists it are the tags _Do not Join publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for _Do not Join?

Size 3,700 and seed 1584316599: that is the procedural map on _Do not Join, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On _Do not Join, what rules and settings are in force?

No gather rate is given in the name of _Do not Join. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join _Do not Join?

Enter client.connect 185.180.2.18:28276 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp30,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp30Max players 30 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Region

EUEurope Europe is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.