Statistical profileOffline
Devblog 301 LAN
185.16.213.70:28015 checked 31d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#16,957
top 71%
Last wipe
35d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- It ranks #16,957 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 35d ago.
2. Players
Figure 1: Players on Devblog 301 LAN
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Devblog 301 LAN
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Devblog 301 LAN
What the server publishes and what was recorded
| Address | 185.16.213.70:28015 |
|---|---|
| Region | – · us4 |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Sep 2026, 09:30 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 54 on average | 27 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 33 on average | 4 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 30 / 200 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 24 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 22 on average | 14 / 150 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 0 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Devblog 301 LAN?
The rhythm of Devblog 301 LAN's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 35 days 20 hours have passed since this world was made.
About the server
How reliable is Devblog 301 LAN, and is it online now?
The latest count records Devblog 301 LAN as offline, last seen 31 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 27 September 2026.
In which location is Devblog 301 LAN based?
No region is given by Devblog 301 LAN, and its region code is us4. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 185.16.213.70:28015 is its address.
Which Rust version is Devblog 301 LAN running?
This release lists Devblog 301 LAN on Rust network protocol 2602 and build 132924, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does Devblog 301 LAN carry?
Devblog 301 LAN is offline at present; its last recording was 31 days 7 hours ago.
In the rankings of Rust servers, where is Devblog 301 LAN placed?
For seven-day player hours, Devblog 301 LAN is ranked #16,957, placing it in the top 71% of all ranked servers.
Lists and tags
Where does Devblog 301 LAN appear among the Rust Census lists and filters?
The Rust Census lists that Devblog 301 LAN fits are: Community servers and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
The tags on Devblog 301 LAN: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team, which is the game's default limit; v2602 (Protocol): To connect, your game version must match protocol 2602; cs132924 (Build): Game build: 132924; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus4 (Region code): Recorded region code: us4; ^p (PvE): There is no player combat here; the danger comes from the world are the tags Devblog 301 LAN publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Devblog 301 LAN?
The game generates the procedural map on Devblog 301 LAN.
How is Devblog 301 LAN configured, and what rules does it keep?
No gather rate is recorded for Devblog 301 LAN in its name. 8 players is the group limit, the game's default. It runs pve, no fighting other players. The server browser lists it under Community. Anti-cheat is inactive: VAC, Valve's system, is off.
How to join
What steps are needed to join Devblog 301 LAN?
You can open the console in Rust with F1 and enter client.connect 185.16.213.70:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp20 | Max players Slots: 20. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2602 | Protocol To connect, your game version must match protocol 2602. |
cs132924 | Build Game build: 132924. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$rus4 | Region code Recorded region code: us4. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.