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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,246 players on 11,617 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Devblog 301 LAN

185.16.213.70:28015 checked 31d ago

pve
Release date
Next release
In five minutes (22:29 UTC)
Source
Live server queries
Server address
185.16.213.70:28015
First recorded
27 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#16,957

top 71%

Last wipe

35d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
  • It ranks #16,957 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 35d ago.

2. Players

Figure 1: Players on Devblog 301 LAN

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Devblog 301 LAN

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Devblog 301 LAN

What the server publishes and what was recorded

Address185.16.213.70:28015
Region– · us4
Max players20
Group limit8, the default
Wipe schedule–
Last wipe23 Sep 2026, 09:30 UTC
Hostname–
First seen27 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average27 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average4 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average30 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average24 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average14 / 150
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average0 / 100

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Devblog 301 LAN?

The rhythm of Devblog 301 LAN's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 35 days 20 hours have passed since this world was made.

About the server

How reliable is Devblog 301 LAN, and is it online now?

The latest count records Devblog 301 LAN as offline, last seen 31 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 27 September 2026.

In which location is Devblog 301 LAN based?

No region is given by Devblog 301 LAN, and its region code is us4. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 185.16.213.70:28015 is its address.

Which Rust version is Devblog 301 LAN running?

This release lists Devblog 301 LAN on Rust network protocol 2602 and build 132924, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does Devblog 301 LAN carry?

Devblog 301 LAN is offline at present; its last recording was 31 days 7 hours ago.

In the rankings of Rust servers, where is Devblog 301 LAN placed?

For seven-day player hours, Devblog 301 LAN is ranked #16,957, placing it in the top 71% of all ranked servers.

Lists and tags

Where does Devblog 301 LAN appear among the Rust Census lists and filters?

The Rust Census lists that Devblog 301 LAN fits are: Community servers and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

The tags on Devblog 301 LAN: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team, which is the game's default limit; v2602 (Protocol): To connect, your game version must match protocol 2602; cs132924 (Build): Game build: 132924; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus4 (Region code): Recorded region code: us4; ^p (PvE): There is no player combat here; the danger comes from the world are the tags Devblog 301 LAN publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on Devblog 301 LAN?

The game generates the procedural map on Devblog 301 LAN.

How is Devblog 301 LAN configured, and what rules does it keep?

No gather rate is recorded for Devblog 301 LAN in its name. 8 players is the group limit, the game's default. It runs pve, no fighting other players. The server browser lists it under Community. Anti-cheat is inactive: VAC, Valve's system, is off.

How to join

What steps are needed to join Devblog 301 LAN?

You can open the console in Rust with F1 and enter client.connect 185.16.213.70:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp20Max players Slots: 20.
ts8Group limit 8 per team, which is the game's default limit.
v2602Protocol To connect, your game version must match protocol 2602.
cs132924Build Game build: 132924.
ptrakNetworking RakNet is used, the standard network layer of the game.
$rus4Region code Recorded region code: us4.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.