Statistical profileOffline
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9
180.149.231.14:28015 checked 33d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,621
top 71%
Last wipe
52d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- It ranks #15,621 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 52d ago.
2. Players
Figure 1: Players on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9
Table 2: The world
As the server publishes it
| Map | Custom Mods / FPS+ / 4 Max |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9
What the server publishes and what was recorded
| Address | 180.149.231.14:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 100 max |
| Wipe schedule | – |
| Last wipe | 5 Sep 2026, 06:12 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 710 on average | 602 / 750 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 532 on average | 409 / 550 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 343 on average | 231 / 250 |
| Magic Rust #18 — Vanilla 2x | Pyccкий | EU · groups of 150+ · 2x · weekly · 322 on average | 12 / 100 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 319 on average | 212 / 280 |
| Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 294 on average | 108 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9: what is it?
Too few wipes of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 52 days 16 hours ago.
About the server
How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9, and is it online now?
The latest count records PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 as offline, last seen 33 days 15 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 18 September 2026.
In which location is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 based?
A region is not published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 180.149.231.14:28015 it is addressed.
On which Rust version does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 operate?
The version in use on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is Rust network protocol 2633 and build 163493 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 carry?
At this release PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is offline, having last been seen 33 days 15 hours ago.
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 compare with other servers in the rankings?
The rank for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is #15,621 on seven-day player hours, in the top 71% of ranked servers.
Tag details
Which Rust Census filters and lists cover PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
These Rust Census lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9: Rust 2x servers, counted and Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What is meant by each tag shown on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
Read by the game's server browser, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): The server holds 20 slots; ts100 (Group limit): Team size is capped at 100; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163493 (Build): Build 163493 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
How is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 configured, and what rules does it keep?
A gather rate of 2x is recorded for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 in its name. No group exceeds 100 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
Enter client.connect 180.149.231.14:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2633,gmrust,cs163493,ts100,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp20 | Max players The server holds 20 slots. |
ts100 | Group limit Team size is capped at 100. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs163493 | Build Build 163493 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.