Statistical profileOffline
Proton/Linux & Windows Client Test Server - VAC | US
18.212.143.27:28015 checked 41d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,490
top 70%
Last wipe
62d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,490 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 62d ago.
2. Players
Figure 1: Players on Proton/Linux & Windows Client Test Server - VAC | US
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Proton/Linux & Windows Client Test Server - VAC | US
1000 · seed 2147483647
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 1000 |
| Seed | 2147483647 |
8. Server characteristics
Table 3: Characteristics of Proton/Linux & Windows Client Test Server - VAC | US
What the server publishes and what was recorded
| Address | 18.212.143.27:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Aug 2026, 17:43 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Custom Anti-cheat enforced (VAC Integrity) — daemon required. Proton/Linux + Windows -noeac clients. Read the docs: github.com/text70/VAC
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 20 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 12 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 5 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 6 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 6 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 4 / 90 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Proton/Linux & Windows Client Test Server - VAC | US?
The rhythm of Proton/Linux & Windows Client Test Server - VAC | US's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 62 days 22 hours.
Server record
Is Proton/Linux & Windows Client Test Server - VAC | US up, and how well has it held up?
Last seen 41 days 20 hours ago, Proton/Linux & Windows Client Test Server - VAC | US is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 September 2026.
In which location is Proton/Linux & Windows Client Test Server - VAC | US based?
No region tag is published by Proton/Linux & Windows Client Test Server - VAC | US, but its name points to North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 18.212.143.27:28015 is its address.
What version of Rust has been recorded on Proton/Linux & Windows Client Test Server - VAC | US?
This release lists Proton/Linux & Windows Client Test Server - VAC | US on Rust network protocol 2632 and build 161125, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Proton/Linux & Windows Client Test Server - VAC | US carry?
The last count for Proton/Linux & Windows Client Test Server - VAC | US was 41 days 20 hours ago; it is offline at present.
How does Proton/Linux & Windows Client Test Server - VAC | US compare with other servers in the rankings?
The rank for Proton/Linux & Windows Client Test Server - VAC | US is #15,490 on seven-day player hours, in the top 70% of ranked servers.
Lists and tags
Where does Proton/Linux & Windows Client Test Server - VAC | US appear among the Rust Census lists and filters?
Included in these Rust Census lists is Proton/Linux & Windows Client Test Server - VAC | US: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on Proton/Linux & Windows Client Test Server - VAC | US: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2632 (Protocol): Protocol 2632 is required; a different version cannot join; cs161125 (Build): Game build: 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here are the tags Proton/Linux & Windows Client Test Server - VAC | US publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for Proton/Linux & Windows Client Test Server - VAC | US?
The procedural map on Proton/Linux & Windows Client Test Server - VAC | US is generated by the game, measures 1,000 and carries seed 2147483647. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Proton/Linux & Windows Client Test Server - VAC | US?
No gather rate is recorded for Proton/Linux & Windows Client Test Server - VAC | US in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. Anti-cheat is inactive: VAC, Valve's system, is off.
Join details
What is the way to join Proton/Linux & Windows Client Test Server - VAC | US?
Enter client.connect 18.212.143.27:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2632 | Protocol Protocol 2632 is required; a different version cannot join. |
cs161125 | Build Game build: 161125. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.