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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 83,167 players on 11,844 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Testing DO NOT ENTER

SA 179.37.19.42:29015 checked 4d ago

monthly wipes vanillamoddedoxide
Release date
Next release
In five minutes (05:20 UTC)
Source
Live server queries
Server address
179.37.19.42:29015
First recorded
25 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,335

top 69% · #203 in SA

Last wipe

11d ago

monthly schedule

Next wipe

7d 4h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,335 of all ranked servers, the top 69%, and #203 in SA, on player hours over the last seven days.
  • Its current map went up 11d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Testing DO NOT ENTER

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Testing DO NOT ENTER

4096 · seed 1337

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size4096
Seed1337
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Testing DO NOT ENTER

What the server publishes and what was recorded

Address179.37.19.42:29015
RegionSA
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe18 Oct 2026, 04:18 UTC
Hostname–
First seen25 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustArgentinaSergiopalm PVP/PVESA · groups of 8+ · monthly · 1 on average1 / 100
BRASUKA - VANILLA | MENSAL | SEM LIMITESA · groups of 8+ · monthly · 1 on average0 / 200
Rustoria.co - BR LongSA · groups of 12+ · monthly · 66 on average34 / 200
[LATAM] Sudamerica United | 26/10 WipeSA · groups of 32+ · monthly · 14 on average2 / 200
PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCESA · groups of 8+ · monthly · 10 on average2 / 100
[LATAM] Nakers | Sin Limite | MensualSA · groups of 8+ · monthly · 4 on average3 / 120

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Testing DO NOT ENTER: what is it?

An estimate from the force wipe gives the next wipe of Testing DO NOT ENTER. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 11 days 10 hours ago. The tags list a wipe schedule of one month.

Server details

Is Testing DO NOT ENTER up, and how well has it held up?

Last seen 4 days 9 hours ago, Testing DO NOT ENTER is offline in this release. A total of 0 of 72 hours were up over 3 full days, which is 0% of the time. First recorded by Rust Census on 25 October 2026.

What location has been recorded for Testing DO NOT ENTER?

Its SA tag is how Testing DO NOT ENTER lists itself in South America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 179.37.19.42:29015 it is addressed.

What version of Rust has been recorded on Testing DO NOT ENTER?

This release lists Testing DO NOT ENTER on Rust network protocol 2635 and build 167781, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on Testing DO NOT ENTER?

The last count for Testing DO NOT ENTER was 4 days 9 hours ago; it is offline at present. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is Testing DO NOT ENTER placed?

For seven-day player hours Testing DO NOT ENTER is ranked #15,335 and #203 in South America, placing it in the top 69% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Testing DO NOT ENTER?

These Rust Census lists include Testing DO NOT ENTER: Modded Rust servers, counted. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

The tags on Testing DO NOT ENTER: what do they indicate?

Read by the game's server browser, Testing DO NOT ENTER publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; SA (South America): The server browser files this server under South America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Testing DO NOT ENTER?

The procedural map on Testing DO NOT ENTER is generated by the game, measures 4,096 and carries seed 1337. The same size and seed produce the same map; RustMaps shows it from this page.

How is Testing DO NOT ENTER configured, and what rules does it keep?

No gather rate is given in the name of Testing DO NOT ENTER. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Testing DO NOT ENTER?

Enter client.connect 179.37.19.42:29015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://discord.com/invite/AFCK2MPMCB is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs167781Build The server runs game build 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

SASouth America The server browser files this server under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.