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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 37,258 players on 11,622 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Testing DO NOT ENTER

SA 179.37.0.31:29015 checked 4d ago

monthly wipes vanillamoddedoxide
Release date
Next release
In five minutes (05:00 UTC)
Source
Live server queries
Server address
179.37.0.31:29015
First recorded
24 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#13,803

top 62% · #195 in SA

Last wipe

11d ago

monthly schedule

Next wipe

7d 11h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #13,803 of all ranked servers, the top 62%, and #195 in SA, on player hours over the last seven days.
  • Its current map went up 11d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Testing DO NOT ENTER

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 62% of all ranked servers, top 82% in SA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Testing DO NOT ENTER

4096 · seed 1337

Map of Testing DO NOT ENTER

Table 2: The world

As the server publishes it

MapProcedural Map
Size4096
Seed1337
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Testing DO NOT ENTER

What the server publishes and what was recorded

Address179.37.0.31:29015
RegionSA
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe18 Oct 2026, 04:18 UTC
Hostname–
First seen24 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustArgentinaSergiopalm PVP/PVESA · groups of 8+ · monthly · 1 on average0 / 100
BRASUKA - VANILLA | MENSAL | SEM LIMITESA · groups of 8+ · monthly · 1 on average0 / 200
Rustoria.co - BR LongSA · groups of 12+ · monthly · 66 on average32 / 200
[LATAM] Sudamerica United | 26/10 WipeSA · groups of 32+ · monthly · 17 on average2 / 200
PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCESA · groups of 8+ · monthly · 11 on average5 / 100
[LATAM] Nakers | Sin Limite | MensualSA · groups of 8+ · monthly · 4 on average1 / 120

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Testing DO NOT ENTER?

An estimate from the force wipe gives the next wipe of Testing DO NOT ENTER. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 11 days 3 hours ago. Its tags carry a monthly wipe schedule.

Server record

What does the record show for the uptime and current status of Testing DO NOT ENTER?

Testing DO NOT ENTER is offline at the time of this release; it was last seen 4 days 2 hours ago. Of the 96 hours in the last 4 full days, it was up 5 of them, or 5%. The first sighting of it by Rust Census was on 24 October 2026.

Which location does Testing DO NOT ENTER run from?

Its SA tag is how Testing DO NOT ENTER lists itself in South America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 179.37.0.31:29015 it is addressed.

What version of Rust has been recorded on Testing DO NOT ENTER?

Rust network protocol 2635 and build 167781 on Windows is the version Testing DO NOT ENTER runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does Testing DO NOT ENTER carry?

The last count for Testing DO NOT ENTER was 4 days 2 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1.

What position does Testing DO NOT ENTER hold in the server rankings?

This release ranks Testing DO NOT ENTER at #13,803 for seven-day player hours, #195 in South America, inside the top 62% of ranked servers.

Tag details

Which Rust Census filters and lists cover Testing DO NOT ENTER?

Included in these Rust Census lists is Testing DO NOT ENTER: Modded Rust servers, counted. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Testing DO NOT ENTER?

These are the tags Testing DO NOT ENTER publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; SA (South America): South America is the region under which the browser lists it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for Testing DO NOT ENTER?

Testing DO NOT ENTER runs a procedural map of size 4,096 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is Testing DO NOT ENTER configured, and what rules does it keep?

The name of Testing DO NOT ENTER carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join Testing DO NOT ENTER?

Enter client.connect 179.37.0.31:29015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://discord.com/invite/AFCK2MPMCB is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

SASouth America South America is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.