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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 43,286 players on 11,649 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Debug (no EAC)

178.90.175.122:28015 checked 2d ago

Release date
Next release
In five minutes (12:00 UTC)
Source
Live server queries
Server address
178.90.175.122:28015
First recorded
26 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 8

0% full

7-day average

0

peak –

Rank

#15,338

top 69%

Last wipe

53d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 8 slots.
  • It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 53d ago.

2. Players

Figure 1: Players on Local Debug (no EAC)

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep3 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Local Debug (no EAC)

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Debug (no EAC)

What the server publishes and what was recorded

Address178.90.175.122:28015
Region–
Max players8
Group limit8, the default
Wipe schedule–
Last wipe6 Sep 2026, 05:24 UTC
Hostname–
First seen26 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average285 / 300
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average252 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average24 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average25 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average32 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average119 / 200

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Local Debug (no EAC): what is it?

The rhythm of Local Debug (no EAC)'s wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 53 days 2 hours ago.

Server record

What does the record show for the uptime and current status of Local Debug (no EAC)?

The latest count records Local Debug (no EAC) as offline, last seen 2 days 20 hours ago. 6 of 168 hours on across the last 7 full days gives an uptime of 4%. It was first seen by Rust Census on 26 September 2026.

Which location does Local Debug (no EAC) run from?

A region is not published by Local Debug (no EAC). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 178.90.175.122:28015 it is addressed.

What version of Rust has been recorded on Local Debug (no EAC)?

Rust network protocol 2633 and build 163207 on Windows is the version Local Debug (no EAC) runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Local Debug (no EAC) carry?

At this release Local Debug (no EAC) is offline, having last been seen 2 days 20 hours ago. This release gives a seven-day average of 0 players.

How does Local Debug (no EAC) compare with other servers in the rankings?

The rank for Local Debug (no EAC) is #15,338 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Which Rust Census filters and lists cover Local Debug (no EAC)?

Included in these Rust Census lists is Local Debug (no EAC): Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Local Debug (no EAC) carry?

Read by the game's server browser, Local Debug (no EAC) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp8 (Max players): 8 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163207 (Build): Game build: 163207; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on Local Debug (no EAC)?

A procedural map runs on Local Debug (no EAC), generated by the game.

How is Local Debug (no EAC) configured, and what rules does it keep?

No gather rate is given in the name of Local Debug (no EAC). 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.

Join details

How can you connect to Local Debug (no EAC)?

You can open the console in Rust with F1 and enter client.connect 178.90.175.122:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp8Max players 8 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs163207Build Game build: 163207.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.