Statistical profileOffline
Local Debug (no EAC)
178.90.175.122:28015 checked 2d ago
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1. Main points
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 8 slots.
- It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 53d ago.
2. Players
Figure 1: Players on Local Debug (no EAC)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Local Debug (no EAC)
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local Debug (no EAC)
What the server publishes and what was recorded
| Address | 178.90.175.122:28015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Sep 2026, 05:24 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 285 / 300 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 252 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 24 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 25 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 32 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 119 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Local Debug (no EAC): what is it?
The rhythm of Local Debug (no EAC)'s wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 53 days 2 hours ago.
Server record
What does the record show for the uptime and current status of Local Debug (no EAC)?
The latest count records Local Debug (no EAC) as offline, last seen 2 days 20 hours ago. 6 of 168 hours on across the last 7 full days gives an uptime of 4%. It was first seen by Rust Census on 26 September 2026.
Which location does Local Debug (no EAC) run from?
A region is not published by Local Debug (no EAC). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 178.90.175.122:28015 it is addressed.
What version of Rust has been recorded on Local Debug (no EAC)?
Rust network protocol 2633 and build 163207 on Windows is the version Local Debug (no EAC) runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Local Debug (no EAC) carry?
At this release Local Debug (no EAC) is offline, having last been seen 2 days 20 hours ago. This release gives a seven-day average of 0 players.
How does Local Debug (no EAC) compare with other servers in the rankings?
The rank for Local Debug (no EAC) is #15,338 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Which Rust Census filters and lists cover Local Debug (no EAC)?
Included in these Rust Census lists is Local Debug (no EAC): Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Local Debug (no EAC) carry?
Read by the game's server browser, Local Debug (no EAC) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp8 (Max players): 8 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163207 (Build): Game build: 163207; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Local Debug (no EAC)?
A procedural map runs on Local Debug (no EAC), generated by the game.
How is Local Debug (no EAC) configured, and what rules does it keep?
No gather rate is given in the name of Local Debug (no EAC). 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.
Join details
How can you connect to Local Debug (no EAC)?
You can open the console in Rust with F1 and enter client.connect 178.90.175.122:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp8 | Max players 8 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs163207 | Build Game build: 163207. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.