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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 51,383 players on 11,661 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TEST

178.66.0.10:28015 checked 26d ago

Release date
Next release
In five minutes (22:07 UTC)
Source
Live server queries
Server address
178.66.0.10:28015
First recorded
21 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#13,894

top 60%

Last wipe

26d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #13,894 of all ranked servers, the top 60%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on TEST

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Sep24 Sep28 Sep1 Oct5 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.1 days

between real wipes

On rhythm

60%

of its recent wipes

Wipe-day peak

5

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctWed 30 SepTue 29 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:09 UTC FW26d ago 5 – running 4
Wed 30 Sep, 19:24 UTC27d ago 5 – 0.9 days 3
Tue 29 Sep, 16:50 UTC28d ago 5 – 1.1 days 0
Mon 28 Sep, 14:23 UTC29d ago 4 – 1.1 days 1
Sun 27 Sep, 13:22 UTC30d ago 5 – 1 days 2
Sat 26 Sep, 05:34 UTC32d ago 5 – 1.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TEST

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of TEST

What the server publishes and what was recorded

Address178.66.0.10:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:56 UTC
Hostname–
First seen21 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average405 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average284 / 325
Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average35 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average26 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average160 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average65 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on TEST?

No next wipe can be predicted for TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 13 hours have passed since this world was made.

On TEST, what happens on wipe day?

An average of 5 players attended at peak across recent wipes. On the latest wipe, 3 hours passed before the crowd peaked.

Server record

Is TEST up, and how well has it held up?

The latest count records TEST as offline, last seen 26 days 11 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 21 September 2026.

Which location does TEST run from?

A region is not published by TEST. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 178.66.0.10:28015 it is addressed.

Which Rust version is TEST running?

Rust network protocol 2634 and build 166494 on Windows is the version TEST runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on TEST?

At this release TEST is offline, having last been seen 26 days 11 hours ago.

What position does TEST hold in the server rankings?

For seven-day player hours, TEST is ranked #13,894, placing it in the top 60% of all ranked servers.

Tag details

Where does TEST appear among the Rust Census lists and filters?

The Rust Census lists that TEST fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on TEST carry?

These are the tags TEST publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): Game build: 166494; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for TEST?

TEST runs a procedural map, which the game generates.

How is TEST configured, and what rules does it keep?

The name of TEST carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join TEST?

Enter client.connect 178.66.0.10:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166494Build Game build: 166494.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.