Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,097 players on 11,747 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Brutal PvE II

EU 178.63.43.239:7003 checked 19h ago

biweekly wipes moddedcarbonpvepremium
Release date
Next release
In five minutes (04:15 UTC)
Source
Live server queries
Server address
178.63.43.239:7003
First recorded
21 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 25

0% full

7-day average

0

peak 3

Rank

#4,865

top 22% · #1677 in EU

Last wipe

12d ago

biweekly schedule

Next wipe

1d 18h

Thu 29 Oct, 17:58 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 25 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #4,865 of all ranked servers, the top 22%, and #1677 in EU, on player hours over the last seven days.
  • Its current map went up 12d ago; the next wipe is expected Thursday 29 October, 17:58 UTC, its biweekly schedule tag.

2. Players

Figure 1: Players on Brutal PvE II

Players now and over time, UTC

AveragePeak
00.511.5200:0006:0011:0017:0022:0004:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020000:0006:0011:0017:0022:0004:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 29 October, 17:58 UTC, in 1d 18h. Its biweekly schedule tag · low confidence

Usual gap

14 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 9

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
1d 18hThu 29 Oct, 17:58 UTCOwn schedule
8d 19hThu 5 Nov, 19:00 UTCForce wipe FW
15d 18hThu 12 Nov, 17:58 UTCOwn schedule
29d 18hThu 26 Nov, 17:58 UTCOwn schedule
36d 19hThu 3 Dec, 19:00 UTCForce wipe FW
43d 18hThu 10 Dec, 17:58 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC12d ago 2 – running 0
Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 9 14 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Brutal PvE II

4500 · seed 15102026

Map of Brutal PvE II

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed15102026
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Brutal PvE II

What the server publishes and what was recorded

Address178.63.43.239:7003
RegionEU
Max players25
Group limit8, the default
Wipe schedulebiweekly
Last wipe15 Oct 2026, 17:58 UTC
Hostname–
First seen21 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Challenging PvE Server - NPC's at Monuments - Beware they bite - NPC's Patrol the roads - NPC's may randomly attack your base - NPC controlled Cargo Event - English Speaking Server - Microphone Preferred

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 233 on average213 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average20 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 31 on average10 / 200
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 28 on average25 / 50
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 28 on average16 / 100
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 26 on average7 / 100

11. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Brutal PvE II: what is it?

The prediction for Brutal PvE II follows its tag, since too few of its wipes are on record to confirm the schedule. On Thursday 29 October at 17:58 UTC the next wipe is expected. The present world dates from 12 days 5 hours. The tags list a fortnightly wipe schedule.

On Brutal PvE II, what happens on wipe day?

Recent wipes drew an average peak of 2 players. On the latest wipe, 2 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 9.

Server details

How reliable is Brutal PvE II, and is it online now?

Last seen 19 hours ago, Brutal PvE II is offline in this release. About 23 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 21 September 2026.

What does the performance record of Brutal PvE II show?

Over the last 48 hours, server fps averaged 110; the lowest reading was 84. The world carried up to 131,243 entities, including buildings, deployables and all else. The peak memory use recorded was 4,590 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is Brutal PvE II based?

Its EU tag is how Brutal PvE II lists itself in Europe. Rust Census does not look up where the machine stands; it shows where a server says it is. At 178.63.43.239:7003 it is addressed.

What version of Rust has been recorded on Brutal PvE II?

The version in use on Brutal PvE II is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on Brutal PvE II?

At this release Brutal PvE II is offline, having last been seen 19 hours ago. This release records a seven-day average of 0 players and a peak of 3. An average of 1 players was recorded at 16:00 UTC, the busiest hour of the last 48.

How does Brutal PvE II compare with other servers in the rankings?

For seven-day player hours Brutal PvE II is ranked #4,865 and #1,677 in Europe, placing it in the top 22% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Brutal PvE II?

The Rust Census lists that Brutal PvE II fits are: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

The tags on Brutal PvE II: what do they indicate?

These are the tags Brutal PvE II publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): This server wipes on a two-week cycle; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; ^q (Premium): Rust's premium status is required to join; EU (Europe): In the server browser it appears under Europe. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for Brutal PvE II?

Size 4,500 and seed 15102026: that is the procedural map on Brutal PvE II, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is Brutal PvE II configured, and what rules does it keep?

The name of Brutal PvE II carries no gather rate. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. Rust's premium status is required to join. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join Brutal PvE II?

You can open the console in Rust with F1 and enter client.connect 178.63.43.239:7003; or press Launch Rust and join on this page, and you are connected through Steam. Rust's premium status is required to join.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp25,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,^q,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp25Max players The server holds 25 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly This server wipes on a two-week cycle.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.
^qPremium Rust's premium status is required to join.

Region

EUEurope In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.