Statistical profileOffline
LinuxGSM
178.46.108.96:28015 checked 21d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,984
top 71%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,984 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on LinuxGSM
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of LinuxGSM
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LinuxGSM
What the server publishes and what was recorded
| Address | 178.46.108.96:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 12:16 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 673 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 433 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 40 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 54 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 230 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 127 / 175 |
10. Quick answers
From the figures on this page.
Wipe details
When does LinuxGSM wipe, and how often?
The rhythm of LinuxGSM's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 22 days 1 hours have passed since this world was made.
About the server
How reliable is LinuxGSM, and is it online now?
Last seen 21 days 21 hours ago, LinuxGSM is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 6 October 2026.
Which location does LinuxGSM run from?
No region is given by LinuxGSM. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 178.46.108.96:28015 it is addressed.
Which Rust version is LinuxGSM running?
Rust network protocol 2634 and build 166652 on Linux is the version LinuxGSM runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on LinuxGSM?
At this release LinuxGSM is offline, having last been seen 21 days 21 hours ago.
How does LinuxGSM compare with other servers in the rankings?
The rank for LinuxGSM is #15,984 on seven-day player hours, in the top 71% of ranked servers.
Tag details
Where does LinuxGSM appear among the Rust Census lists and filters?
Included in these Rust Census lists is LinuxGSM: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on LinuxGSM carry?
Read by the game's server browser, LinuxGSM publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for LinuxGSM?
LinuxGSM runs a procedural map, which the game generates.
What settings and rules have been listed for LinuxGSM?
No gather rate is recorded for LinuxGSM in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to LinuxGSM?
Enter client.connect 178.46.108.96:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.